New status effects' visuals. A troop stunned, webbed, set on fire, poisoned, entangled, death marked, enchanted, submerged, freezed and silenced at the same time! šŸ˜

You want to try getting Enrage on there. It has a red glow particle effect which looks identical to me to being Burning!

I totally understand the issues with multiple status effects, and thereā€™s more to come! However itā€™s almost like folks are deliberately trying to get as many stacked as possible just to prove a point, when in reality just being burnt and frozen and possibly stunned is enough to show the vision issues. I still like the effects but they need more clarity, especially frozen and also they really should be optional.

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I hear that they are introducing Disembowel for Valentineā€™s Day.

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I canā€™t second this enough. I AM very tired of not even noticing that I am frozen. ITā€™s NOT Obviousā€¦itā€™s so vague that I actually was about to file another bug about loosing my 5 match extra turn.

And I donā€™t want to turn on sounds because I like listening to music that relaxes me instead of wanting to throw something at the screen or throw my phone because of some cascade that went past 10 matchesā€¦ (and then the goblins kicked in with their extra rounds).

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Maybe my post is more appropriate here:

In short;

  • switch statue effect [SE] animations by small icons (like the ones for traits) and put it on the right (old position of the traits)
  • remove the trait icons (unreadable, donā€™t know which traits they are with only the icons)
  • if so, put positive SE on the left and negative ones on the right (in the picture below it will be the opposite)
  • if so, remove the ā€œEvent bonusā€ icon (useless during battle) with a new ā€œOwned traitsā€ icon
    image
    Example if you have the 3 traits of the troop
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3 arrows is your solution to the unreadable traits? Thatā€™s even worse. Just make the trait icons bigger,or put the back to what they were.

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Yes,the new status effects are awful,visually confusing,and an eyesore to look at. Why does the armor icon,and the troop card both have to be on fire,just the armor was fine. I get what you were going for devs,but it just doesnā€™t work here in this game.

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Itā€™s my solution to keep one information about traits: how many of them have been unlocked. And this information is enough for players who know which traits have troops or at least the powerful ones (Krakenā€™s 3rd trait, Famine, etc.).

Of course, you cannot know which traits are they, but itā€™s the same for the current trait iconsā€¦ I mean you know that Krakenā€™s 3rd trait is the one which does some damage when matching 4+gems, because you know it, not because of the icon (there are 267 traits so 267 iconsā€¦). So with or without icon, itā€™s the same, and so on, letā€™s have a more compact ā€œtrait unlockingā€ icon to save some space.

Space that can be used to put icons for status effect (the idea related to this topic).

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iā€™m in favor of minimalize trait icon. i for one never remember each trait icon, but only remember if some important troop has what trait. other than that, i click it open to see. what i need to know on the overview is only if they have them unlocked.

we have too many different traits. even they are represented by different icons, most icons are not too distinctive or memorable from each other. on smaller devices or when playing on small windowed mode to avoid flashy graphics, i canā€™t tell them apart. the color, which is based on trait level on each card, not unique to the trait makes it even harder.

so, i too feel they are unnecessary to have the way they are right now. aesthetically speaking, yeah they are more beautiful today than the last update but practically, something else could use that space, like more space to showcase troop art that the team work hard on or maybe put back the magic icon there so we are aware of magic stat that always kept hidden despite how time had change and we having more and more magic altering troops. or something for status effect, much more practical for gameplay.

i wrote too long. tl:dr make the trait icon simple and have a better use of limited space.

I know I spoke earlier about resizing the trait icons (and thank you to the devs for responding to the request), but I like @turintuorā€™s reimagining of the troop cards. Moving the trait symbols to the bottom middle does free up space to place icons to represent status effects ā€” though I think the previous versionsā€™ status markers were sufficient for most statuses.

Second one has got to be Gyarados! I choose you!!

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