Crimson Bat
Princess Elspeth ***
Sacrifice
Deathknight Hero *** with Purple weapon
First turn: Elspeth kills Hero. Generate a ton of purple to fill up Sacrifice, and Death Mark all enemies. If Sacrifice is fully traited, everyone gains 2 Magic.
Second turn: Sacrifice kills whoever got summoned into the last slot. +2 Magic to all again, plus his spell; +9 Magic to all allies, and +4 for each Death Marked enemy. And if you have him generate blue or red, the Bat is close to charged or ready to go.
So, at this point Crimson Bat is doing: Base damage (16 for me) + Sacrificeās spell boost (+25), plus 4 if Sacrifice is *** = 41 to 45 true damage to all enemies. by the second turn.. Oh man this is fun.
The Monster boost this week just makes it more ridiculous.
Thankfully the AI would screw this up completely because that would be rough to come up against.
Can anyone think of ways to make this even sillier, or otherwise break the game in crazy ways?
After hours of work with this set, Iām not sold on it. Itās way too hit or miss, and when you miss from RNG, itās a serious miss. Overall maybe sometimes faster than good teams, but not as consistent as better teams. And those teams have much better back up plans.
What is the beam of light in the picture? I had it happen twice in a row and it made the troop have 4 different mana colors but I have no clue why it happened.
Thatās just a display bug. The hero (well their picture anyway) never left so when the troop that was summoned on top of it died, the hero was revealed beneath it. The game ignores the hero at that point since itās not really there.
I donāt have sacrifice fully traited but I donāt think itās worth the dark traitstones right now
Edit: I wouldnāt say this team is OP due to the random nature of the guardian. With my own experience I can rarely fill Crimson bat with my sacrifice RNG. Misfires often. Still a strong team but I think that RNG aspect keeps it from needing a nerf.