Yeah, the $5 packs simply aren’t enough to be getting all weapons “available” to newer players and would currently represent an unavoidable block of hundreds of dollars (and who knows how much waiting) for someone to even be close to “equal footing”.
As I said in the other thread, soulforge costs are already inflated (from the perspective of newer players) from obtaining the weapon with gems in the shop - 250 gems is far easier to obtain in any given limited time period compared to 200 diamonds, 400/400 jewels, and the souls and celestials necessary to craft the raid/invasion ones, and 500 gems is definitely easier than 800 diamonds, 2000 jewels, souls and celestials necessary to craft the Doomed weapons. As such, putting them in the soulforge in some kind of rotation would not make these newer players just have an instantly full collection and remove a monetization avenue from the game - it puts greater scarcity on other resources for more effective moneitzation of those resources, be it directly or circuitously (eg., buy gems, use gems to get jewels to get a weapon). Plus, as with the issue with mythics before soulforge was implemented, you pretty much can’t feasibly “collect” weapons right now because there is no real way to get one that you missed for any reason. Having them as another “carrot” or long term goal only helps. You can still continue with the $5 packs for legacy weapons (the super old ones), and they would still sell. You can even put some of the newer ones in $15 packs while including some of their upgrade material and it would still often be the more efficient or faster way to obtain the weapon (from the perspective of a resource scare newer player), and thus, a new moneitziation avenue.
Really, I think the main reason that this isn’t as much of an issue with newer players right now is that many are perma casuals that make no actual effort to progress and many of the ones that do want to progress (the ones that weapons purchases would be targeted at anyways) are unaware that this is an roadblock that they will hit because they’ve never had access to the tool set the weapons provide and aren’t aware of just how much of a difference they make and the kingdom bottlenecks just seem so far off. This information will spread in time to the point that even some prospective new players are aware that there is a huge power and progression gap that is not only essentially not achievable with the future intent to be paywalled (you can’t really even call it a paywall in the current state it is in now if they never sell the dang things) which is an instant dealbreaker for many people, even if they would never realistically achieve it anyways. Lets not wait until there are hundreds or thousands of people at this point and slap together a last minute solution that only addresses part of the problem, please.
tl;dr: Weapons need to be available through an in-game means, such as the inflated Soulforge costs they are already at when they release, in a reasonable rotation. Done smartly, this encourages additional monetization via scare (to newer players) resources and putting weapon completion back on the table as a “carrot”. $5 packs for old legacy weapons, $10-15 packs w/ ingots for the more powerful newer ones would still be attractive shortcuts.