It took me 7 attempts at level 500 pure faction to win, and that’s with having the pet partially leveled (I did a pure faction run at around 300). My Kingdom level for Stormheim is 13, so I was only missing the additional 25% faction hoard stats, but I was using uh… quite a lot of potions of power, at minimum 5 for a bonus of 35 to all stats, and 106 hoard level.
Getting through the first set of rooms was easy, I very rarely lost a troop. I used two Medal of Nyshas and one Medal of Cedric (the cleanse actually helped quite a bit). I actually did more damage than the enemy, but they had vastly more health and armor than me.
I also ascended Frostfire Wraith fully because he was my front line. I appreciate the Ice Armor trait for the 60% skull damage reduction. I was stealing something like 80-90 life with his ability, but the enemy was stealing close to 120, so I constantly had to use his ability whenever I could. The only thing I really wanted to do was cast Frostfire Troll to fill up Frostfire King, but it backfired so many times, not giving me loops and instead setting up matches for the enemy.
In my first 6 attempts, I basically got down to my last troop and simply didn’t have enough health/armor to keep going. Once my front line was gone, it was very easy for them to kill off my remaining troops, because their health/armor was so much higher, their required number of casts to kill me versus me killing them was very disproportional, so that by the time I even got through their armor, I was already missing a troop.
Some of the nitpicks of this pure faction team are basically this:
- We have a front line troop with Skull damage reduction, one of the best in the game, and he even has a way to gain life… but his ability steals life from the first enemy troop, which completely bypasses armor and skull damage reduction trait. So instead of needing to do an ungodly amount of skull damage to him, you just need a couple casts of his ability. In other words, he’s very good at killing himself, and terrible at defending against himself.
- We get a troop that makes a mix of gems. If there are 10 red and 10 blue on the board, it’ll make a mix of 20 red and blue gems. There are a couple notable outcomes to this. The first is that we don’t have anyone frozen AND we get 4/5 matches. The second is that we have troops frozen and we get 4/5 matches so our turn ends. The third is that we end up setting up 4/5 matches for the enemy, but maybe they’re frozen too, doesn’t matter, they get the mana and we don’t. This pure faction team has 3 ways to freeze troops though and NONE of them are immune to frozen or have a way to cleanse/bless. Frostfire King freezes a random troop on 4/5 matches, he burns a group of 3 on his cast, and Frostfire Witch has a 50% chance to freeze a troop on her cast. So we get a way to make 4/5 matches… against a team that can freeze us without blinking.
- The frostfire theme is really good, but burning means nothing when the enemy has over 800 combined life/armor: burning only matters to Frostfire Wraith, where he can steal an extra 8 whole life if 4 enemies are burning. The freeze is super important though to prevent the enemy from looping, but it feels weird that out of three damage dealers, one steals life, another does a ton of splash damage, and one does even less damage on a single target. In other words: you never want to use Frostfire Witch, her damage is pitiful, you HAVE to use Frostfire Wraith to keep his health up (and hopefully win the race against the enemy Wraith), you want to gamble with the Troll to fill mana, and you need Frostfire King to cast a ton to actually win.
All in all, I like the troops, I think they’re really fun, but yes, as awryan noted, it was another delve where I reached level 500 and set out to do the pure faction with all my necessary stat increases (pet, hoard level, kingdom bonuses, faction bonuses, etc.) and simply couldn’t win because I didn’t have enough stats from potions of gem spending and luck.