It’s not like the devs don’t have massive logs showing how much Dragon’s Eye is still being used in Delves/Tower and PvP.
As has been said higher up in the thread, the half-level transform was a band-aid on the issue.
There are two core issues that need evaluation.
- Is the weapon properly costed?
Against all other similar effects in the game that are even remotely close, I’ve said in the past the weapon is ludicrously undercosted for that it does.
The latest mythic, The Possessed King, has three 20% chances to transform a random target for 26 mana.
Dragon’s Eye has a 100% chance to transform a player-chosen target for 15 mana.
It’s not even remotely close. Dragon’s Eye, a free weapon, is an order of magnitude more effective and efficient than the lastest ~5000 gem value cost Mythic.
- There is currently no way for player units to resist Transform, outside of the Dooms themselves.
Fun Fact: Even Zuul’Goth is vulnerable to Transform. (Player version, not Raid version)
- Should Dragon’s Eye be allowed to be multi-castable and not a One-Shot spell? Should transformed targets be immune to further transformation?
That’s a balancing decision for the devs to make. Still, immunity to further transformation would be a Delve/Tower issue. As mentioned by others, one transform in PvP is all the effectiveness that is needed because of player units being restricted to level 20 max.
Unpopular opinion incoming, but I can’t see how Dragon’s Eye doesn’t get nerfed again, short of the devs taking an intentional blind eye towards the weapon. It’s still light-years more powerful than anything in the game.