I agree! I think this is a much more interesting part of the discussion .
This was my response in another thread on Transformations, and I still think it could help solve the issue of facing particularly difficult teams in PvP:
On the broader scale of things, what I think really needs to happen (not to say that Transformations can’t or shouldn’t be revisited) is for there to be greater rewards for setting and defeating good PvP defences.
Try this:
Each time your defence team beats an opponent, add a certain amount of reward (e.g. 100 gold) to your defence ‘pool’ and compound it, similarly to how tributes (and defence rewards?) used to be calculated.
When someone beats your defence team, they earn the contents of the ‘pool’ in addition to the normal rewards, as do you ( Double Jackpot?!?!). This is your reward for contributing to the dynamic, challenging and enjoyable PvP environment.
This way, there would actually be incentive proportional to the variable difficulty of teams rather than solely based on team power.