Recently with Orbweaver weekly boost, at top end of scoring in PvP there were a few teams with 129/130+ True Damage combined from L&D and Weaver. When you consider they could fill from 1 purple surge and use empowered purple converters, the win condition is basically if that or those empowered converters start, you have lost. The change to a further 3 mana is basically no change, especially when they get magic link from Spider spawns, they can get 11/12 mana from a surge.
It has the most power creep there is and requires the least from other troops to get going. You don’t need an Anu medal in the classic team, you get empowered and half start for the damage dealers, so you get +12 magic. You can get +3 magic from Elfs too. You don’t need Seasons medals, you just need root trap, purple storm and stealthy. Anything else, like +1 purple, Rising Shadows is gravy.
With status immunity also in my view being broken, it can suppress the top troop unless running impervious up there, or Monk. Countless battles you never lose entangle if you don’t have purification on a hero for example.
Wind back pre medals, the average L&D/Weaver team would do less than 70 True Damage combined at optimum levels. Now, with kingdom boosts/medals I’ve seen a none weekly boosted L&D with 56 Life Steal and Weaver with 68 True Damage.
They should have been more creative with other troops. Give some slippery to other troops, make Impervious better than it is. Most Impervious troops come at high mana cost, those that do anything, yet we have curse and death mark in abundance.
Troops that need a slight boost
Xathenos - Impervious (at the very least)
Ishtara - Reverted to the orginal bless mechanic, plus the +1 gem
Abynissia - Impervious, Queens Grace to include magic
Death - Aspect of Death changed to 5 life
Flame of Anu - Impervious
Draakulis - Steal xx Life, and 2 Magic
Gaards Avatar - Invention trait, gain armour rather than recover armour
Fallen Valdis - Reveal all enemies, reveals stealth and dispels. Spell component boosted by all enemies, if enemies are stealthed deal 1.5x damage and stun them.
Gargantaur - change Huge to ‘Sanctuary’ - gain 12 life when taking damage and bless myself and 1 other ally.
Infernus - Lower mana cost, increase damage by 10%
Ketras - Barksin
King Bloodwood - Insulated
Mambasira - Spell Armour 60%
Mother of Darkness - Insulated
Pharoah Nefertani, scatter damage instead of single target, +15 boost damage, steal souls
Shade of Zorn - Impervious
Queen Aurora - Life component to self as well, create 12 gems
Stonehammer gain xx life, plus 5 attack.
Suna - Impervious
Worldbreaker - mana cost 27, Impervious
Will of Nysha - steal 3 magic boosted by armour 1:35, helps it start a bit better
Wulfgarok - If does not devour reveal all enemies and reduce magic by 25%
Zilo - Impervious (might make it usable as first troop, glass cannon effect)
New traits
Stolen Shroud - Dispel and Reveal 2 enemies
Smiling Assassins - Dispel, Stun and Reveal all enemies
Drown - cause submerged enemies to drown if at full mana, boosted by enemies submerged (50% + boosts x 3)
Planetary Shield - Barrier all allies and drain mana proportionate to damage caused (i.e anti goblins counter) Could also be a castable spell, with the trait that drains something like 5% of damage inflicted, i.e Gobtruffle hits for 40 damage, drain 2 mana etc.
Nifty - drain 2 mana from 2 random enemies at 75% or greater mana at the start of my turn
Boiling Fissure - remove frozen if hit by an enemy, provide bless for 1 turn after.
Antidote - immune to web and death mark on all colours except purple matches