I personally use Treasure Hunt as a way to cool down at the end of a play session (typically followed by spending all keys + checking for upgrades).
I agree Treasure Hunt needs some core improvements – here are my top 3 “wishlist” ideas for it, all to the tune of improving rewards (per player time spent) and adding a sink for excess Treasure Maps:
- Event Sigil type payout multiplier. E.g. 1 map = normal run, 3 maps = 2x rewards, 5 maps = 3x rewards
- When running out of moves, spend Treasure Maps to reset the timer and continue the same run.
- Spells (unique to Treasure Hunt) that can be cast during gameplay. (e.g. “collect all Copper, Silver, or Gold coins on the board”) Instead of requiring a full Mana meter, they cost a Treasure Map per cast.