Make Mythics Available to Purchase

I have found through past experience, that when you moan enough about not getting something… you get it!

And this is no exception! I just scored the new mythic, my first, at level 645.

It was the first of 20 glory keys from a guild task. It almost feels like someone took pity on me from my constant whining here and in global chat. The same happened soon after I harped on about not having a Hellcat, too, back when I was level 450.

I’m obviously delighted.

I still think mythics should, occasionally, be put on sale in the shop for people who really, really, really, really want one. :smile:

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Congrats again mate.

I saw you pull it in global chat earlier.

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I got the new Mythic too. Gotta love RNGeezus. I saved up gems to open 50 VIP chests, in case all the gem keys I saved didn’t net me the new Mythic.

And of course, I got him on the first pull of 50 gem chests! :smiley:

I think they should make troops available for 1000x their disenchant value. 5k souls for a common. 100k souls for a legendary. 150k for a mythic. That way even if you get bumpkis from a swath of glory or gem chests, at least you know you’re working towards being able to buy the troop you want/need.

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Souls + Gems + Traitstones (mostly major) + maybe even a yet to be determined daily resource. The others can be earned, the gems so you couldn’t hoard them (more mythics would not be entering the economy, just more of the ones you want), and the daily resource so it can’t be exploited or just bought into.

It actually doesn’t equal out to the same ratio over time. Every troop that is released is in some way much cheaper when it is initially available than trying to get it later on. In the case of mythics, they have a one week exclusive period. Failing to get it during this exclusive period means you have to randomly get it to drop from an ever-increasing pool of mythics on top of their already ludicrious base rarity. In the case of kingdom mythics, you can “target” them again when their kingdom event rolls around, at an average of (assuming you were using VIP chests before) three times the cost, with the added burn that you wont get anything else useful from that cost and failing to get the mythic will be all the more devastating. For non-kingdom mythics, your chances keep going down every month. You will spend much less to get the mythics, overall, if you can get them on the week they are released. Even if you started with none and attempt to pull them all randomly, chances are you are going to double up at least a few times before you are finished - and that is if you are lucky.

Right now, maxing out every guild task and collecting income nearly every time it is available every tribute leaves you just ahead of the curve for getting them on average, but unless you have a ton of resources saved up from before the guild patch, a bad streak can easily wipe you out. This leaves you with a missing piece of your collection where absolutely no reasonable gameplay or purchase method can move you toward. You basically just have to accept that you don’t have it purely because you weren’t lucky.

Again, this is not the same as not earning it because you didn’t put forth the effort - it is the fact that currently, your effort, dedication, and even monetary investment are all secondary to the RNG. It’s okay to have “chase” drops, but how exactly is one supposed to “chase” something that they have almost no influence over getting and keeps moving further away over time?

So, in all honesty, they probably wont go for being able to choose a guaranteed mythic no matter what the cost. How about this, though? Once you obtain a base mythic, you should be able to “lock” it to prevent any more copies of it from dropping. Most people are still going to be accruing mythics slower than they are released, but I have to say, pulling a duplicate mythic you don’t need after spending a ton of resources trying for a random one you are missing feels worse than not getting one at all. Anyone that doesn’t have a mythic now without a ton of banked resources would still be getting at most 3 every 2 months, if in a top guild, or at least a guild that finishes all the base tasks, and over a year for a complete collection.

As it stands now, the time metric for a complete collection of mythics, unless you have them all up to this point already, is “never”. Maybe that is the intent, but if it is, you have a collection game where it is impossible for most players (especially those entering the game after the guild patch) to complete the collection.

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@Studs,

I think this idea deserves to be on the QoL list (preventing duplicate mythics).

We know similar code exists because they’re using it for guild chests to prevent more guardians from dropping after you have them all at mythic.

They could even implement it for legendaries if they wanted to.

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Not to derail the thread, but I would say this feature could be extended to ANY card of which you have 4 mythics. We know that code exists to determine whether or not you have 4 mythics (disenchant all).

SO… if you have all commons and rares at mythic with 4 copies, then your gold chests only drop GOLD, SOULS, GLORY, and TRAITSTONES!

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Post edited! Thanks. :wink:

`Beard cosmetic for your dragon avatar :slight_smile:

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I have 2 myhics…
and I am level 1024

But im not really complaining. I don’t want to see this game turn into p2p

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Allow mythics to equip hero weapons :stuck_out_tongue:

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Wouldn’t that replace their spells?

i think thats asking too much

id stay with just not dropping over 4 same mythics…

but also chest could drop souls instead of (below legendary rarity) troop that you have 4 mythics of. as if it autodisenchant em for you on the spot.

I’ve been avoiding adding any of this to the QoL thread. I think this digs too deeply into the monetization of the game and its core loot system to be considered QoL. I get where everyone is coming from, but this seems like a massive change to the game even if it’s a relatively easy one to implement.

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How is it a massive change? Before Mythic Troops were added to the game, you could always buy the Legendary Troops.

I’d much prefer a pity counter, as I think it fits better with the game.

With the inclusion of traitstones to increase revenue and selling them, I see little difference with adding Mythics right into the for sale mix. To me, the only difference is how much of a feeling of pay to win will be to new players.

I’ve seen a few different suggestions, so it’s not clear which one I should add, but Mythics have 1/10th the drop rate of Legendaries. Are they going to set up a $350 IAP? No. The option I thought was being suggested was to cap them so you don’t drop more than 4, which I think is a massive change to the fundamentals of the gacha system.

Regardless of how “massive” a change it is, it is definitely not QoL and doesn’t belong in that list. QoL changes should address the interface pains we encounter during day-to-day use, and not perceived imbalances in gameplay or reward structure.

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Utterly agree. Though cutting the constant stream of Mantibores would help my QoL…

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When you can one punch a manticore or two on turn one. The only reason i can do this is mid-game madness.