In light of the current discussion regarding collusion, the topic has been brought up several times about the need for a redistribution of rewards/resources.
It has been stated by the best Guilds in Bracket 1 that the difference of 500 gems between slot 1-2-3 is a HUGE factor in the FUN of the GW experience. My question to YOU, the gaming community, and to the devs, @Saltypatra @Ozball, is:
WHY IS IT BEING DENIED TO EVERY OTHER BRACKET!?
From Bracket 2 and below all of the rewards are static between 1-10. This denies every other Guild the experience of being a VICTOR and earning some unique reward for achieving said victory. To put it in other terms, only 300 players each week are experiencing GW the way that they are meant to be experienced, imho.
I think there should be a flat reward for your bracket and then scaled rewards within.
So Bracket 1 awards ALL participants 500 gems
Ranks then award additonal gems:
1- 500+500= 1000
2- 400+500= 900
3- 350+ 500 = 850
4- 300+ 500 = 800
5- 250+ 500 = 750
6- 200+ 500 = 700
7- 150+ 500 = 650
8- 100+ 500 = 600
9- 50+ 500 = 550
10- 0 + 500 = 500
Then each Bracket can be tiered accordingly and there can be clear gains for WINNING your bracket as opposed to being in Bracket 2 and below and knowing your reward is the same regardless of placement. That is a big fail in the reward structure in my opinion.
Disclaimer: I in no way mean to say that my above example is balanced or accurate just an example.