Meh, that isnt competetive at all. After X weeks or GW you basicaly:
- use a defense meta team on each day (there might be than 1 meta build for each color on defense)
- you pick best possible counter that team, best if all troops use color of the day → and again, there might more than 1 possible pick for each def teams, but they will vary - some might be more rng dependent, but fast, other might be slower, but give 95%+ win ratio vs such def team
There is huge number of team one can make, but there are only few, that are strong on defense. Some people just use standard meta-pvp teams, no matter what is the color of the day. So i can imagine there’s like 10, maybe 15 strong def teams f.e vs green teams. But than again, for each of those 10, there’s at least 1 counter-team.
what i’m pointing out → it’s not competitive… you just:
a) pick a team from a list for def purpose
b) scout what enemy has, and pick best counter you got for it
Only thing that might be competetive here is building these team and testing in various scenarios… but most people will just ask on guild/discord:
- what teams are you using for tomorrow (def/attack)?
They will get a responce or two, maybe test them, and go with it
Now i’m being lazy, and i don’t want to min-max my score, just to finish gw battles quick and do something else… most of my weekly scores range arround 27-30/30 battles won, and 52-57k points total. And that when I “don’t care much” about picking teams or thinking much while playing same battle… many times my tand enemy team are both teams that can kill opponent in single loop… at that point board decides, what’s the result (wherther i can make 4/5 match on first move and start going, or am I at least able to prevent enemy from getting match 4/5 on their first turn).
Once one of us, fills 1 troop, it’s usualy after battle (win or lose).
Now. Most of the time it’s possible to get a match4/5 on round 1, especialy with at least 1 empowered converter on your team… and if you have to end your turn, there’s often a way to prevent enemy from matching 4/5… in rare situations, gems are aligned in a way, that you can’t get m4/5 and can’t prevent enemy from getting m4/5 in round 1, and that’s enough to lose the battle → enemy gets the m4/5, quickly fills his beetrix or other weapon of destruction and even if you regain control, you’re lest with half or your team dead (and you see, that once you do your match, enemy troops will cast spells and again start looping)
to sum up… there’s small tactical aspect of GW, but META teams are easily neglecting it, plus, even if you optimize your team and pick best possible counter, RNG still has the last word
from that point of view, at least World Events have that moment of freshness, when you have to build a decent team, based on restrictions you were given… I see that as more entertaining, than fighting off same meta-teams (or very similiar) you can see in ranked
now, wanted to make it short, but it didn’t work that way