My name is Anam Cara and below are some of the content I’ve created for my guild * Magix * with more available on our guild discord.
(Guild shoutout: If you’re ever looking for a wonderful guild to call your home, filled with positive people, legendary tasks, guild events completed and kind leaders who create weekly high/low rarity event teams AND curated personal teams, please check us out!)
These have been very helpful to my guild * Magix * and I hope others will find it helpful as well.
The more we have fun, the more positive we feel and the more things improve within us and around us. Here’s to having fun and staying positive.
No, it does not. Your turn is as long as it keeps going. It only ends when the opponent gets to match or cast. You can also tell by looking for the white arrow that points down at your team or your opponent team to see who’s turn it is.
In this image, it is my turn and it stays mine as long as I see this arrow. Does that help?
Update: The reward for Archmage should be EVENT KEYS and Jeto has confirmed that this will be fixed for the next campaign. For the current one we are getting Guild Keys.
It may be helpful to include a disclaimer that the Underspire “rules” (in the top right section) are not concrete. I don’t remember the 7-space rule being broken, but I’m pretty sure the junction at space 4 boss path has happened at least once? It’s been a long time since those “rules” were identified, so someone correct me if I’m wrong.
The total cost to unlock each board includes unlocking the Capstone which gives it level 1.
e.g. It would cost 3300 Star Stones to unlock the entire The Bat/Purple board including the Capstone and then an additional 4802 Star Stones to max out the Capstone (level 2 to 50).
The +1 or +2 to all Skills for different coloured Troops is not included in the Magic skill number icon. E.g. For Purple Troops it would be +6 Magic and +2 to all Skill for Purple Troops = +8 Magic for Purple Troops in total.