I didn’t read all the posts, but just wanted to add:
If guild wars counted the loss of player troops at any point during the match (excluding ones killed by own cards perhaps) then they can still count “skill” without everyone needing to use one or more summoners.
No deaths period = more points.
I do appreciate the effort the team is making, but I don’t think rewards are worth the trouble moving into next patch. When crafting comes, assuming I can actually get the mythic I want in some reasonable amount of time (not blocked by an artificial time wall), I don’t want to be devoting that grinding time for guild wars for like 50 seals and XP. I’d rather take 1 event key only per daily win. Or be given a choice as mentioned earlier in this thread.
I strongly believe more incentive is needed to play this mode. The effort is only worth it in the top brackets, or if 27 or more of your guild is all trying together on a daily basis to get to that level by using colors, summoners etc. But even then, a few losses, one sick day, or a vacation or two from the other 20- something members with real lives, and you can forget ascension.
Not all players are fully mythiced, racing to get more copies of the newest troop.
I’m not trying to complain as much as give voice to a perspective I feel is not represented from what I have seen on these forums. Maybe most of the hardcore players that like guild wars are discussing its future on this forum, but there are so many who don’t necessarily like it or want to play it based on its current frustration to reward ratio. Yet if we want to stay in a guild where we can contribute and benefit from guild tasks at a high level, we are stuck with playing guild wars every single day of our lives.
Why not have a second kind of guild wars? Each guild can choose to do one or the other. ( or players can individually choose, and be matched into a kind of pseudo guild for the purpose of the war). In this version, you do not have to play daily. It can be a monthly or by-weekly version that gives more freedom of when and how to play. Players that want to take a day or two off can do so with no penalty, and players that enjoy playing every single day without fail can continue to do so in the current sate of guild wars. I do know there is one day rest for guild wars. I’ve been playing it since it came out. On that day I’ve be getting trophies against the same justice famine and psion teams in PVP.
I’m just throwing out my hopes and requests.
Guild wars and PVP balance are the reasons I’ll likely move to a casual guild, and probably play less. High guild level skyrockets enemy level for no reason. My troops have the SAME STATS. Guild bonuses don’t kick in until Thurs-Friday, and we only complete two or three statues. Players can’t trade, but we must band together for daily guild wars battles for xp and seals? I hope some changes can be made.
Sorry for being harsh, but I am frustrated and feel tricked by how having high exp hurts the gaming experience (by throwing PVP matchmaking way off) and Death knight, guild day victories, and guild bonuses are feeding the issue.
Thank you for your continued commitment to the game.