Ok,
After grinding out the 6 Runic Traitstones need I now have Mercy triple trained. I am looking for ways to sped up my matches. I am using the following for Invades:
Any suggestions?
PS I’m on Console.
Desert Banner (Y/B)
All tropes Level 19
The Great Maw***
Mercy***
Keeper of Souls*
The Great Maw***
Maw ***
Deep Borer *
Bone Dragon *
Mercy ***
(+2 brown banner)
Deep Borer covers red mana and converts gems to brown, helping out Maw (and Bone Dragon). Also Deep Borer destroys all gems in a single column which has managed to help me to finish filling up maw when a match isn’t possible to do the job, even when the resulting brown gems don’t match.
Biggest problems I’ve come across are teams that use Treant/Tyri at the top which removes brown gems, making it hard to charge Maw. That or the AI getting very lucky drops and just killing off Maw with skull drops before I can charge him. Now that Mercy is released, however, maybe it’s a better idea to switch the banner to +2 yellow and just rely on that, although bone dragon will suffer.
Each Maw can cast their spell, allowing you to devour 3 troops instead of one, until the bug is fixed. That being said it’s not the easiest task in the world to get them all charged up, even when their resulting cast creates yellow/brown gems.
That particular team looks SUPER SLOW to me if Mercy does not have a 4 match of Yellow/Purple. Do you just resign if there is no 4-match to speed things along?
If no purple connect i just match yellow or brown or skulls usualy eat the first guy cause of third trait. It look slow but trust me when first maw is full you can’t stop the train
Im planning that team in the future; except for the 4th troop. Im hoping the brown generator that gets released slides in nicely, be great if it used red as one of its mana colours.
Could try using an Empowered Siren. That has the potential to backfire, but aside from Mercy there’s no reliable Empowered mana generators to feed your Maw.