I get it but I also think there’s a tendency to assume when Sirrian is on a Q&A talking about the future of the game, he’s going to disambiguate what is happening and what he’d like.
“I don’t like locking any of the game content away” is fun Uncle Sirrian who lets you stay up late and watch Ernest Goes to Jail and eat pizza for breakfast.
What I want is Game Designer Sirrian who knows he needs to manage my expectations of reality. “I don’t like locking any of the game content away, but for business reasons I’m going to have to withhold some of them. Before you start to riot, please calm down. I’m working out the policy right now and I promise the important weapons will not be locked behind a paywall. Salty is going to make a post some time this week and give you the policy. You’ll be able to get Rope Dart and all of the Mang-like weapons for in-game resources, don’t ask me to discuss how many yet, we’re still tweaking that and might change it after release anyway. Please look forward to it, and I hope your first time with Rope Dart you really stick it to your enemies!”
I don’t think there was malice intended here, but I’m going to beat the drum one more time: I think overall we’d enjoy new features more if we got the “Salty infotext” before it releases rather than after. The worst thing you can make a player do is guess the intent.
I was angry about it. I was the closest I ever came to deleting GoW. Had Salty’s post accompanied the release that wouldn’t have happened. Given that we waited years for this, I think it would’ve been perfectly fine to release Wednesday or Thursday in order to make sure player expectations had been set. I do not like the “secrecy” policy of the devs. It leads to mismanaged expectations which leads to misguided players.