I’m avoiding stuff like that here since it’s a balancing change involving buffs/nerfs. This is really intend to focus on user experience issues, not gameplay. But I fully support it!
When you level up and are on the selection screen for which mana color you want to increase, we don’t care about total mana levels. We care only about hero mana levels. I don’t want my kingdom or guild mana bonuses factored in when I make a decision about which mana color to increase. Please change the mana numbers on the bar that comes up on the left to only reflect hero mana mastery levels, not total. (Something distinguishing your class mana bonuses would be nice as well). As of now I’m having to constantly keep in mind which mana colors I need to increase to keep in line with the rest, which you can’t check on when you’re already at the screen deciding which mana mastery to increase.
Fair enough, but (playing Devil’s Advocate for a second) my experience is ruined when I have to have the same troop on all of my teams or suffer a 80% loss in souls, which are the only way to level up troops.
Unfortunately, this problem only exists on console. On PC/Mobile, it only shows Hero mastery levels.
I support all of these
I’m not sure if this was mentioned… But I would really love to see Souls as a currency that you can easily see from the main page (like gold and gems), it’s arguably one of the most important currencies and deserves a spot there. Right now it’s really irritating having to check how much souls I have by going through multiple mini loading screens. This is especially applicable for most players until they have reached max kingdom stars, which takes forever.
P.S.
Fixing the broken soul gain would actually be a huge quality of life change. It doesn’t even have to do anything with Valkyrie balance wise, they could keep her exactly the same but just change the current way souls are implemented. I think it deserves a spot on the list. Being forced into using a single troop to get one of the most important currencies is a sign of a broken system. “improve the way souls are gained” would be a great addition to this list, in my opinion. Especially since this does ruin user experience being pigeonholed into a specific team in order to get a main currency. There’s a problem when you feel bad as a player for trying out different mana colors because then you get less than 10 souls per battle.
I agree with all the rest of the points. Any of those would be great to see in the game.
Sorry, but I’m not going down the rabbit hole of buffs/nerfs. I fully agree with everyone that the way Souls are implemented could use a re-think, but that’s clearly beyond the scope, as spelled out at the outset. Having much easier access to Gems would really improve my quality of life, but that doesn’t make it a quality of life issue. Similarly, it would really improve my enjoyment of the game if Stormheim troops were redesigned to have better synergy that takes advantage of their massive life pools. In case it’s not clear, these examples are intended to demonstrate that it’s a slippery slope. Right now I think the list is pretty clearly filled with things that are strictly quality of life. If you want to do a big list of buffs/nerfs/redesigns/etc. then feel free. I will gladly contribute!
All that said, I’ve added showing Souls currency.
Here’s another one for the list, make a feature to allow you to see what traitstones it will take for more than just the most immediately available trait. For instance, if you were looking at crimson bat and didn’t have any traits on it, you could click on the troop, scroll to the third trait, and find out how many traitstones is needed for that third trait. Currently you would only be able to see what is required to acquire the first trait. Another idea would be some sort of in-game list that would tell you just how many of each traitstone you needed to completely trait all released troops and classes.
@VegaDark541 Added
Another one I would like to see is the option to spend keys in higher amounts. Maybe not for any bonus savings, perhaps just double the maximum amount right now, if that makes sense.
That way it just saves some clicking/time
Yeah, we’ve really needed this for some time. Added!
Here’s one to add to the list: When scrolling through all hero weapons, for ones you don’t own, it would be great if it told you how to actually unlock the ones you don’t have. For instance, clicking on one you don’t have will say “Requires Hero Red Mana Mastery Level 40” or “Only purchasable in the store during certain events” or something along those lines. People eyeing a certain weapon would know what they need to do to get it.
Well, what do you know…that’s not in the console version, and I didn’t recall seeing that in the PC/mobile patch notes. What does it show for ones that are only purchasable?
All the purchase only weapons say “Available from Bundles & Special Events only.”
As Kharybdys pointed out, Class weapons do say “Coming soon!”
Edit: class weapon hint correction. (Since I have all the class weapons, it’s difficult for me to check.)
Hmm, the class weapons shouldn’t say that. It should just say 250 wins with x class required.
Class weapons actually say “Coming soon!”
Another thing pointed out to my by a guild mate - the ability to chat in Treasure Hunt.
Yes, for some odd reason, chat was omitted from the Treasure Hunt despite being available in nearly every other screen in the game now, arguably when you would need it the most.
Added Chat in Treasure Hunt. Nice catch.
It’s a minor one, but being able to cancel a spell cast that requires a target, at the dimmed-out “Select a Target” phase, would be nice to have. (It would have the side effect of requiring traits like Grudge to take effect after that phase.)