Originally published at: http://gemsofwar.com/lions-rampant/
Welcome to the Leonis Empire!
Many centuries ago, the Leonine Emperor and his Ambassadors struck a deal with the Raksha of the Pridelands. In exchange for shipments of their finest weapons and armor every year, the Raksha would provide a contingent of warriors to act as the Emperor’s personal bodyguard. Over the years, the Pride Guard have endured, and have become a noble, strong, and honorable contingent of warriors.
Like the nearby Drifting Sands, the deserts of the Leonis Empire are filled with terrible beasts such as the Sand Cobra. These creatures can spit their venom up to 10 paces, incapacitating all but the most hardy of creatures. That’s just as well for the poor Sand Cobra though, since not only is its skin highly-prized due to its strength and suppleness, but their venom is also sought after by many less reputable types.
The Great Maw
This was a long time coming…
His 3rd trait Hunger has been rewritten.
Turns out, although it’s thematically a lot of fun to have 2 potential devours on a creature, in practice the meta just can’t get past it! So we’ve tried to preserve both the theme and power of the Great Maw while making his 3rd trait not so annoying and random to play against:
- * Trait Change: Hunger now adds +2 to all of the Great Maw's Skills whenever his team matches skulls (yes, even when he's not in first place).
We’re not sure how Astral Spirit snuck out there in her current state. Our mistake.
She’s doing too much TRUE damage compared to other troops in the game, and that needs to be pared back before 4x Astral Spirit takes over the meta game!
We’re going to attempt to gently reduce her power by changing three things:
- * Trait Change: Air Spirit changes to Centaur Bond
- * Spell Boost Ratio reduced from 2:1 to 3:1
- * No longer gives Magic at level 17 and 19
He’s a new release this week, but you might have seen him as an enemy in some Leonis Empire battles last week.
It turns out that due to some particularly high value end-game Armor scores we had to reduce his spell to have a 4:1 Boost Ration for armor, not 3:1 and drop his Magic slightly.
On the plus side, we also changed his trait Thick Headed (not particularly useful for him) to Alert (niche, but still a little more useful).
- * Spell Boost Ratio reduced from 3:1 to 4:1
- * No longer gives Magic at levels 16 and 18
He’s another new release this week whom you might have seen in Leonis Empire as an enemy.
His spell wasn’t working correctly, so now he’s seen a significant change to swap Charm for Disease, and reduce the spell cost from 16 to 6
He’s also traded the Fast trait for Agile (since being Fast with 6 mana is kind of pointless).
- * Trait Change: Fast to Agile
- * Spell no longer Charms an enemy, instead it now Diseases an enemy (as well as Poison and Stun).
- * Mana Cost reduced from 16 to 6
With the introduction of more status effects, the Hag’s effectiveness is reduced a little (especially in Arena), so we altered her spell cost to reflect that.
- * Mana Cost reduced from 9 to 8
We have refunds available on:
- Great Maw
- Astral Spirit
- Troops whose refunds were turned off prematurely
There is now a small change to way refunds work with VIP levels. If you have VIP level 8 or higher, your refund will only drop the troop to level 10.
Similarly, if you have VIP level 5-7, a refund will only drop the troop to level 5.
This is to stop a small exploit where players would refund extra souls on a troop then disenchant it and gain another to get those souls back for free.
Please note this Event only applies to Steam, iOS and Android versions of the game.