Are the other 45%ish of the players (at least) doing just as much as the 5%ish? If so then yes, something must be changed. It seems that you are assuming that the guilds above yours don’t have to deal with these issues as well… When in reality i think they just accept it as “the nature of the beast” and that they “grab the bull by the horns”. That’s what Intrim I and II did a while ago and they achieved a lot with the given system in place.
Ok, i can assume and understand that it’s not a healthy behavior for the game, but it hardly strikes me as an unfair system…
I would love to see real numbers. Unfortunately I don’t think that’s going to happen.
Regardless of my numbers, the facts of my post stand. Top 16 guild not meeting seal cap for six weeks and I can’t even remember the last time a legendary task was completed.
Turnover of two or three players a week make them difficult to reach.
Maybe OP and I are in the wrong guild. Though I think the point of OP’s post was wanting less guild churn, not more.
The devs have been quite open with (some) data in the past. Couldn’t hurt to ask them and see if they will share. I’m curious also, but (as I said earlier) thoroughly unmotivated.
Intrim pissed a lot of people off in the process too. To be fair, some of the players that were most caustic are now gone but let’s not pretend that “Intrim” wasn’t a dirty word around here for a while.
For me, it all keeps coming back to the elusive mythics, the only troops I don’t yet have. The top players in the top guilds have many, many more chances to get them than I do. And when you combine the volume of chances with the actual drop rates, those players have a magnitude higher likelihood to get them. In fact, they are getting them, while my only hope is to get the exclusives during that week. If I don’t get them then, I likely never will because I simply don’t have the chances they do.
I’d argue that you are (again) trying to put a band-aid on an underlying issue instead of fixing the issue. Having 100% RNG for all cards is going to (statistically) result in a certain amount of players getting completely screwed and a larger number of players suffering from bad luck (getting @DonBoba’d). In physical card games this is easily resolved through card trading. Even if you have the worst luck ever, you still can trade with other players to mitigate that bad luck. In a digital card game (such as GoW) that has no trading, bad luck is lethal (sort of speak). When DonBoba got 6 Draakulis cards, he couldn’t do anything with them except cry himself to sleep (excuse my artistic license, Don! ;)) and disenchant 2 of them. There was no way for him to mitigate that bad luck; his only option is to hope that RNG stops hating him or stop playing.
That is the real issue. Digital card games without trading need to have some kind of system in place to offset that kind of bad luck; the same kind of bad luck it sounds like you’re having. More RNG isn’t the solution, that’s part of the problem.
It’s not about the RNG. Slot machines are slot machines. However, slot machines are much more likely to pay out when you’re putting $50 in them vs. $5.
And yes, it’s a band-aid. I’m not suggesting it’s a long-term solution but sometimes band-aids are needed to stop the bleeding and provide a bit of peace of mind…
I’d have to disagree with this assertion. I’m missing two mythics. The very first two that came out. If I went chasing them, I wouldn’t have my stash. Without my stash, I’d be in the same boat as any other player that relies on weekly generated resources to get mythics.
So basically, I have barely any hope of ever getting War or Plague. I’ve had to make peace with that.
Especially since the Apocalypse troops will never be in a Weekly Event (unless something changes) so we can’t use Event Keys to get them. I’m missing Famine
I’ll admit that being perspicuous is often not my primary goal. @Jainus once accused me of being Sir Humphrey. Given that I had to look up who that was, I think I can safely say I’m not him, but I can see why someone might get the two of us confused.
The simple fact remains, a couple of high level guilds have gotten Mythics from legendary tasks. That’s not a chance to get them, they actually have gotten them. The only way that’s reasonably possible is if you complete a high volume of legendary tasks.
How about this for a solution? Remove mythics from legendary tasks. That also solves the problem but punishes everyone instead.
While I agree with most of your post, I am in the small part of the community that adores this game partly because of the guild community. Very few F2P games have guilds that are actually families, that work together towards a common goal, and all reap the benefits. I think if it weren’t for feeling like I was a part of a larger whole, I might have left a while back from boredom, no matter how much I love to match the gems, or collect the cards.
I just can’t argue with the results they obtained, but as i said the behavior/method might not be the most desirable or interesting. I believe that similar results could be obtained with a better method and leadership, but it’s all up to the people involved as i see it, honestly.
Yep. I mean right now, my angst is directed against Legendary tasks and top level guilds, but let’s be honest - there are casual players that have literally played hundreds of less hours than me that have twice as many Mythics as I do.
I’d love to say “that’s life, move on” but it’s just not possible.
I really don’t understand this scorched earth mentality. My guild has never received a Mythic from a LT but I’m not hating on the guilds that have. It’s exciting to know that Mythics are a possibility. Take them out and most people wouldn’t care about LT’s at all. You have to see that’s no solution.