Playing on steam version. Seen this happen a few times last week too.
Clip shows the icons dance at start > did a fight > the dance off continues at 25 secs.
ps: 10 minutes later they are still moving… very… slowly… with… long… intervals…
pps: changing window sizes from full maximized window size to small resized size doesn’t make any difference.
It’s a bit wonky. I had dancing battle icons 3 fights in row, then played dead on 4th fight, then they went back to battle dancing for a few fights… heh
This is an ongoing issue the team is aware of. It is a mix of issues but, part of it is due to the camera on the map moving to adjust to the battle locations on the board.
While we try to reduce the amount these locations move but as you can see, it is occurring and becomes more difficult when there are numerous locations on the map as well.
I’ve raised this with the team again though, in the meantime.
It was definitely stormy on my world map when I was doing my fights today. The far right location in particular was doing with a hurricane spinning the icon around in circles.
Wait, what? This is just the UI trying to place four somewhat randomly positioned nodes on screen in a way that they don’t intersect. While there is overlap it jitters the clashing nodes until everything fits in. This approach is usually used when you have a really huge number of nodes that make it too inefficient to calculate fitting positions against each other. It doesn’t really make sense here, somebody probably just cut & pasted some code snippet. Reduce the size of the hit boxes (it’s a rectangle, including the text) and the issue goes away.
Honestly I’d prefer the devs spend their time trying to fix the lag issue and other serious problems, or addressing longstanding quality of life issues (availability of books, doomscrolls, useless daily deals, UI improvements) rather than working on this. It’s daft but has zero impact on my gaming experience, unlike those other issues