Thank you for continuing to communicate. As annoyed as many of us are, this is appreciated.
Except no reasonable player wants to use a troop that MIGHT loop a few times in a row, if the alternative is for it to not get matches and for the enemy team to fill their mana and wipe you out instead. Against low level enemies in normal battles, you might take a chance on a troop like this, knowing that if it fails the enemy won’t be able to beat you. But, if the enemy is a higher level than you, you won’t risk it, knowing you could lose the battle immediately. And you definitely won’t risk it in journey battles, where it can cripple your score, even if you do manage to win the battle.
The troop just becomes too dangerous to use at all. Far better to ignore it and pick another troop that you’d actually want to use. As others are already suggesting, you might as well put the pathfinder up front as a meat shield and let it die, then summon something useful.
That’s not really how looping works, in my experience. Either it loops or it doesn’t. If it loops, you can cast it hundreds of times unless you get unlucky. If it doesn’t loop, you can only cast it once or twice. If it can reliably loop 3-5 times, it can probably loop 25 times.
So why such a big change to the pathfinders? And why is the change being made to the level of enemies, rather than the scoring system? If the penalty system was decreased by 2 points instead, it would be a small difference but would add up to a much easier time playing the event.
NO. I appreciate that you want us to beta test the changes and see how badly it affects the troops, but I currently have no interest in playing this journey event with a deadweight troop, that may be more of a hazard, any more than necessary. I won’t be spending the usual hundreds of gems on this event and won’t be putting the usual hours of my time into playing it.
Consider this the feedback. They need to do a better job of understanding how the events work and how to keep them worth playing, because the current changes aren’t good enough. I’ll play something else instead.
Like I said elsewhere, I understand that the pathfinders need balancing, but with such balancing comes a need to make journey events worthwhile, and without a fairly reliable looping troop to use, they aren’t currently worth the effort knowing that you’ll get punished heavily for taking extra turns or losing troops. The scoring seems balancing for a team that stands a high chance to gain extra turns and take little damage. Without that, players will score a measly fraction of what they would have, even against slightly lower level enemies.