Khaziel’s Mythic has currently Impervious and 80% Reduction from skull damage…
Of course, it can be changed.
I don’t really like all these “X% Reduction from skull damage”: is it a lack of imagination?
And why so much counter to skull based teams? Why not traits against true damage or caster teams?
persdonally id like to see necromancer class gain necromancy as 1st or 2nd trait, keeping the ensoul (it could even be a mini-necromancy version of 25% still would be nice)
also a class with 50% skull reduction without impervious/thick head would be nice too, i think this amount is fair
about true damage counter i do not mind,
and i believe game badly needs some kind of resistance trait towards mana drain (i know i do) but since its not introduced yet…
Venbarak didn’t work for me because he was getting too blocked but Shadow Dragon is working extremely well. Quite often he is filling Dragon Soul and himself and after a TDS explosion I can usually cast him again. Thanks for the suggestion with SD filling TDS battles are going a lot quicker.