Look on the bright side, you got a good few Arcanes for your trouble, and all they got was the boot!
Let it stand as a lesson to anyone considering cheating, you can either play the game legitly and be awarded appropriately for your time, or end up losing everything and have that time and effort permanently wasted.
There is also a “return on investment” to consider. When cheating is isolated, minor, and doesn’t impact other players it generally isn’t worth investing the coder hours required to plug to loopholes. Once it gets to the point that other players start taking notice, either because of direct competition (PVP), or resources generation (maps), it can drive players away. And since cheaters are not the type to spend money, it’s a very losing proposition. So it is worth spending coder hours to address it.
This is a relief. Us members of Intrim were asking questions too. Cheating is NOT acceptable. Period. The extra trophies have been removed and we can move on with a level playing field now. Thank you Sirrian
I’m super happy that it got resolved, great job devs, keep the game clean.
But I keep wondering, was trophies the only benefit, those cheaters generated for their guild? Hope that it was somehow addressed as well.
I was wondering, why this conspiracy? In all the games I played game masters or developers were always giving a public info about punished cheaters names, reasons and punishments and this method always seemed right to me.
Its like with banning sportsman for not passing anti-doping tests.
it’s this virtual muzzle you see, as i’d like to remind everyone of some other posts that addressed this issue clearly.
So yes no callouts, but transparency is a must towards your loyal community.
That’s strange. Most games I play function similarly to this one.
It’s a fair question though, so here is our reasoning.
I think all players, banned players included, have a fair expectation of privacy. The ban is a matter between our company and the individual involved. Transparency is good, and we believe in it where appropriate, but just as we don’t share contract negotiations with our publishers, we similarly don’t share names & reasons for banning. Both of them involve our company, both of them involve in small ways the game we play , but neither of them meaningfully involve the community as a whole.
The provision of banned players’ names really serves no purpose except to be a spectacle for them to be dragged through the mud by the community. I don’t like being a part of that, and I think things like this are an opportunity for us all to show a little class, nod wisely, and move on.
The release of details of why players have been banned has never been a good idea in an official announcement, as it just serves as a neat starting point for more curious people to go and try something similar. Furthermore, providing information to hackers/botters/exploiters on how we caught them, just makes it easier for them to come back with improved hacks/bots/exploits next time.