Is there a reason Silver Marks are still in burning chests?

Other than to keep something in the pool to waste players’ hard earned marks?

I dont believe there’s ever been an answer to this @Jeto and I would like one. Just got silver marks in 3 out of 5 chests. Thats unacceptable. I will never buy a pvp pass as long as silver marks are in chests.

Anyone else feel this way? The principal of it smacks of a casino keeping bad things in the pool

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The whole pvp debacle is just one big rip off. Starting with the immoral troops. Each immoral having its own souls is a disgusting rip off designed to milk as much money from us as they can. From the silver marks in regular to the icons in “epic” burning chests. The whole thing is a con and I for one wont spend another penny on it. The immoral troops was actually a good idea but once again spoiled by rip off practices. Why couldn’t we have leveled up what immoral troops we wanted? All designed to rip us off mate, absolutely no chance will I ever buy a pvp pass again

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They really dont give players enough burning marks per season to throw away 12% (their stated rate) on Silver Marks

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This is a wagon I’ll happily jump on, Silver marks have no place in chests that are so limited in their availability, even with the paid pass.

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Pretty telling there’s never any comment on this

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Nothing they say will be able to justify their rip off practices. It will just be ignored instead

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Any chance of a reply on this? How can the devs justify putting silver marks in premium chests? Its one big rip off and the radio silence is telling

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Yes there’s a reason, and it’s as old as the game itself. The devs are convinced that good design means fouling the prize pool with trash.

You can see this every time you draw silver marks from burning chests, or minor traitstones from Underspire treasures, or ingots from chaos orbs, or your twentieth Dragonite egg duplicate, or your thousandth Cedric from an “epic” vault key.

It’s the only trick the devs know and by now it’s obvious they will never change this. And this is also why you’ll never get a direct answer from them.

They’re not interested in making systems that are rewarding or gratifying. Somehow they got it lodged in their heads that every single random reward you earn should bias toward catastrophic, infuriating failure.

They’d MUCH prefer to see you quit their game out of rage and disappointment, rather than quit their game because you got what you wanted out of it. That last thought TERRIFIES them.

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Today I drew 60 silver tokens! So bad!!! @Jeto Help us

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Id buy the pvp pass every time if there wasn’t silver marks in in. As it is my wallet is hard shut

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To be fair, it’s pretty standard practice for loot boxes and gacha mechanics, to have a set loot box give a chance of bad rewards, so you keep earning/buying loot boxes, to try and get the best rewards. It makes getting the best rewards feel much more rewarding. The problem is that that’s a bad way to handle premium loot boxes. Look at VIP chests, for an example of how to handle those. No BS rewards that nobody wants, only troops of high quality. Sure, there’s still a high chance to get a lower level reward (epic) but there isn’t any of the lowest levels (common, rare) and if you do get the lower level, you get double the rewards. Sure, you might be disappointed not to get the best, but you’ll still be satisfied with any reward, because they’re all high level rewards (until you reach the highest level endgame, anyway). Event chests also give extra of the lowest rewards, because they’re a more expensive chest with a rarer key, but they aren’t premium because they still give bad rewards.
The problem is that almost no other loot box is treated as premium, in that way. Everything else HAS to have terrible rewards, meaning it’s a standard loot box, not a premium. And thus, even with premium rewards on offer, we can’t be expected to value those loot boxes the same way. They might differ in quality, but none feel as special as premium loot boxes, because they aren’t treated that way.
Take burning chests. We have two tiers, so you’d think one would be premium, especially since it costs more, but both offer bad rewards in their loot pool, and the only difference is the odds of bad stuff (30% chance of resources and 22% chance of icons for burning chests, compared to 18% chance of icons in epic burning chests) and epic burning chests have a tighter loot pool, but that comes with getting less rewards for your money, so that’s definitely not premium.
There should be a premium option, where we either pay more, or use a rarer currency, and only get good rewards. For burning chests, this would mean only immortal souls. You might have a higher chance of only getting a low amount, and a lower chance of getting a higher amount, but there should be nothing else polluting the loot pool. And the amounts given should be the same or higher, not lower.

They need to accept that to make some loot feel special, the loot boxes holding it need to be premium loot boxes, not standard. It’s part of why the immortals don’t feel special. They don’t feel more important than any other mythic. Because the game is designed to treat them like they’re not.

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I wouldn’t hold my breath.

Their answer to players upset about icons and silver marks from their burning chests? Here, have a separate tier of burning chest that still gives icons and silver marks.

Their answer to players sick of getting dupes from dragonite? No pity system – just sit on your hands for at least a year and then you can spend roughly quadruple the price tag to fill the gaps. You can argue the fairness of this price relative to the 1/6 draw rate, but this answer leaves anyone already screwed over (through no fault of their own) by RNG just as high and dry as when they started.

When they introduced so-called “epic” vault keys, they were extremely rare and seldom found anywhere but paid offers (about as “premium” as gachapon rewards get). Did they bother trimming the garbage out of the reward pool? No, you just get a greater quantity of trash than with regular Cedric keys.

Even if none of these examples existed, the absolute disgrace that is their “shiny” loot pool should by itself be illustration enough.

I don’t disagree with much of anything you’ve said – in fact, I think you demonstrate in one post better understanding of proper reward structures than I’ve seen from ten years of GoW.

And that’s the entirety of my point: I wouldn’t get my hopes up thinking the GoW devs will see it your way, ever.

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100 percent. I said when it was released that I’d never buy a burning marks pack as long as the silver marks exist in that pool and I’ve held to that.

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I bought it the first season and not since. I really would buy it every season if it didnt have silver marks. One of 2 things is happening

  1. Devs are hoping to frustrate players into spending
  2. Devs dont care and are on autopilot
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Its each individual immoral troop having its own souls that’s the kicker for me. Absolute sheer disgusting greed. You should have been able to upgrade whatever immoral troop you choose. Not pray to the rng gods to get the souls you need only to get silver marks and icons. Pay a premium season pass for the privilege. No thanks

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This 1 million percent.

Every PvP season, we are less and less likely to upgrade the immortals that we want, and I have been a F2P player for about two years now…

I got pretty lucky the first season and was able to get Immortal Ossifer to level 4 to unlock all of his traits, but getting him to level 30 just isn’t going to happen.

If most players realized that Immortals are just a marketing scheme and stopped spending, the devs might understand. They are not worth the price tag. Plain and simple.

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Even if they are currently ignoring all the complaints and the reality of the complete scam that the Immortal system is, they will be forced to make a major overhaul for season 8 or season 9, because they will be significantly impacted financially when they see that the Season Passes are no longer selling. So when their real-money economy is at stake, there will be a quick and positive reaction for the players, because each passing season significantly worsens the current situation. The number of Immortal Souls needs to be multiplied by at least 5 to try and catch up on the abysmal deficit we’ve accumulated in just 7 seasons, it’s insane. Even those who have bought all the Passes since the beginning still need at least 35 seasons, or 7 years, to level up their Immortals to level 30, and that’s in an ideal world of perfect draws, so we can add another year. But where will we be in 8 years?? Laughing out loud. And during those 8 years, 80 new Immortals will have been released, for which it will take at least 192 seasons, or 38 years, to level them up to level 30. It’s an endless cycle that gets bigger with each season. What an aberration and disaster for the developer who created this mode. Come on, let’s be confident, they’re bound to have to revise the entire system and the amounts of Immortal Souls awarded in the near future. Money talks.

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Do we have any indication of how many season passes are even selling? Because if it isn’t a very large number, even zero’ing it out won’t make much of an impact on their overall revenue.

I see jeto has been commenting and closing down posts. Amy chance of a reply to this question? Thank you

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Useful for guild wars boosts, talismans, pvp pets and for the pvp shop legendary.