I would like the designers/developers to elaborate on what their intentions were with Lycanthropy. It is obviously very similar to Hexed. Hexed is a 10% chance to transform the first enemy troop into a Giant Toad. There are only four weapons with Hexed, the first one being Essence of Evil, then Memories of Stone, Staff of Insanity, and Screaming Tome. The first is a class weapon, the second two are Delve Faction weapons.
Hexed is most noticeable in its problems with Essence of Evil, because the transform happens after all of the negative effects from EoE have been applied to the target (if the target is the first enemy). This means that it’s no different than if Essence of Evil just had a straight 10% chance to transform the first enemy and NOT apply any negative effects.
Hexed is not the first class weapon that can transform an enemy though. Dragon’s Eye is guaranteed to transform the last enemy into a Baby Dragon. However, it used to be that it was not Empowered (starts with full mana). This was ridiculous overpowered, because the last enemy troop would effectively be made useless (unless the enemy team has no red mana color blocking the Baby Dragon). When it was changed to be empowered, it gave the enemy a fighting chance. Sure, they’d lose their original troop, but at least they could instantly use it to transform into a random Dragon.
There are of course many troops that can transform enemies into other troops: Starflower (40% pixie), The Possessed King (20%x3 random Daemon), Krampus (33% random daemon), Lust (40% succubus/incubus), and some others: Spooky Imp, Gael Spiritwhisperer, Night Hag, Fungomancer, and Giant Toadstool.
So… is there a difference between these weapons and troops, and Lycanthropy? Of course there is. In fact, there is even a difference between MOST of these weapons, troops, and Essence of Evil.
When a troop is transformed, its current status effects are not carried over to the new troop. The new troop is “cleansed” so to speak. In the case of Essence of Evil, in fact, transforming the same target you may have just used it on (The first target) is NOT what you want to happen, because the new troop isn’t frozen, entangled, silenced, webbed, and so forth.
But AT LEAST with all of these troop transformations from troops and weapons, the new creature’s level is half of what it originally was. That allows The Possessed King, for instance, to slowly transform an enemy from a high level (think delves) to a very low level.
Remember the troop Copycat from Mirrored Halls? It would just keep summoning copies of itself, but at least those copies were always half the level of the original, so eventually you’d be fighting Copycats that were like level 5.
In that regard…
Yes, I will concede that Hexed, and other enemy troop transformers, are in fact “negative” effects. You use them willingly, or unwillingly, to disrupt the enemy team by changing their troop selection. Hexed is only severely annoying in the case of Essence of Evil, especially, because Giant Toad can pull your troops, and because it undoes everything EoE did to the target. But at the end of the day, yes, the troop is half of what it used to be in levels, and you aren’t fighting the same troop. I mean, I’d rather be hitting a Giant Toad with skulls than something with 50% skull reduction, right? Of course, I’d rather be hitting a troop that is stunned and has hunter’s mark on it more…
But Lycantrophy is something else entirely, because the transformed troop isn’t specific, but more because the level of the transformed troop doesn’t change. After Lycantrophy triggers:
- The enemy’s health and armor are reset back to full.
- The enemy cleanses itself of any negative effects that were previously on it.
I’m not sure if the new troop has traits. Those two things alone though are enough to make Lycanthropy a positive status effect though. Consider the troops Umberwolf, Nosferatu, and Bat Swarm (and Werewolf/Villager). Isn’t it super frustrating when you’ve just almost killed them, and then they transform? You have to start all over again.
Their “transformation” isn’t a negative status effect. That is in fact their design. They’re supposed to transform. That’s a good thing. It allows them to survive and have access to different abilities. Lycanthropy is no different. If my troop just got hit with Essence of Evil, I will GLADLY prefer a 15% chance to transform into a new, healed troop, than sit there with a 10% chance to instantly die from death mark, or be frozen and lock my other troops out of extra turns, and so forth. I will take that EVERY TIME.
Let me say it again, in case any designers/developers are reading:
If any enemy uses Essence of Evil on one of my troops, or has any number of negative effects on one of my troops, or my troop is about to die, it’s clinging to its last bit of life, I will take the “negative” effect of Lycantropy and hope it triggers every time. There is NEVER a time I would not want that.
Now, can you say that about ANY other negative effect? “Enemy team just Death Marked me. I sure hope they also put Web on me. I sure hope they freeze me too. I sure hope I’m silenced as well.” No, you wouldn’t want ANY of those. But you WOULD want Lycanthropy. Free full heal and cleanse? I will take it over dying. Absolutely.