I think it gets magnified, but I can talk about it in terms of a problem Iâm having in early/mid-game: The Dragon Soul PvP. Or a problem Iâm having in Arena: Dawnbringer proliferation.
First, letâs be clear about something and disqualify some arguments: GoW has a lot of luck associated, so for some % of your games youâre just going to lose. Weâve all had rounds that seem to stick to JUST the colors we donât need. No team should ever have an expected win rate of 100% on offense or defense because of this factor, no matter how skilled you are. So we always expect to lose some games to luck. Letâs pick 20% because we have to pick a number.
That said, very powerful teams can exacerbate the luck effect. âHaving a bad boardâ isnât always a loss, sometimes it means youâre slow to start. Good teams can dig themselves back out of holes. But this is why people donât like excessive looping teams: they dig a hole so deep so fast âa slow startâ is the same thing as âan unlucky boardâ. Now the â20%â we were OK with can expand to â50%â or more. Thatâs frustrating.
But thatâs one argument, there are more.
Itâs not completely broken, because there are teams you can build to counter it. The anti-Kraken team, when played properly, has the win rate youâd expect when we adjust for luck. But the anti-Kraken team is expensive to build, and itâs nowhere near as effective if you havenât maxed it out. So thereâs one complaint: âKraken makes end-game harderâ. I donât think thatâs a super good argument.
You can say similar things about TDS in PvP at mid-level. Whatever, the gameâs about grinding so you have to grind out anti-âgood thingsâ teams. Itâs hard to not have that happen. I do think Dawnbringer is an interesting point here because itâs both ridiculously expensive and you donât get to âbuild an anti-Dawnbringer teamâ in Arena. You get what youâre given.
But whatever, in the context of Kraken I donât think that argument holds water. (laugh track)
Probably the best argument is âitâs boringâ, and I feel this about TDS teams. If I have 10 PvP matches, 8 of them are going to be vs. a TDS team. I think people argue this is a problem with Kraken at higher levels. If itâs âthe best defense teamâ, youâre going to see it a very disproportionate amount.
I think a lot of people figure if they get 20+ team slots, there ought to be a mode of the game where youâre constantly switching between teams. They want 10 games to go like:
- True damage vs. this armor team.
- Tank vs. this very aggro team.
- Submerge vs. this AoE team.
- Anti-Kraken
- Anti-Mab
- Anti-Golem
- âLOL how is this guy my opponent?â
- âShit. I donât have a counter for this yet.â
- Anti-Kraken
- âWho the hell uses Ranger at this level?â
See how 8 of those 10 matches were unique and required shuffling the team around? I think people are complaining because their 10 PvP matches are going like this:
- Anti-Kraken
- Anti-Kraken vs. non-Kraken
- Anti-Kraken
- Anti-Kraken vs. non-Kraken
- Anti-Kraken
- Anti-Kraken vs. non-Kraken
- Anti-Kraken vs. non-Kraken
- Anti-Kraken vs. non-Kraken
- Anti-Kraken
- Anti-Kraken
Iâm level 300. I only have about 2 âgoodâ PvP teams. So all day long, I play those 2 teams. Iâm bad at some matchups, but Iâm still trying to build the hate teams for them. So I just have to play my âbestâ team and hope.
I sure as hell donât want to reach level 1000 and say the same thing. âIâve got 8 âgoodâ teams, but anti-Kraken destroys everything so itâs not worth my time to switch. Iâm not sure why I bothered traiting other troops.â
I think that is a valid complaint. Having a more diverse meta means you are constantly retooling your teams to try and adjust to whatâs working. Having a meta where Kraken is the best defense means the only adjustments you make are âEh, this teamâs a little better for the oddball non-Kraken fight and still beats Krakenâ.
The threads do spiral out of control, though, because some people want to grind PvP the same way they grind Explore. Those people donât want a varied experience, they want a 75%+ win rate so they can play 100 matches with their brain turned off. I donât think theyâre âbad playersâ or âdoing it wrongâ. But they donât want a game where they have to spend an extra 20-30s between matches contemplating their deck.
So every thread ends up as several parallel arguments:
- âI donât want luck in the game.â vs. âI just think the RNG needs some ânot randomâ tweaks.â vs. âYou canât design a Match-3 without luck.â vs. âGit gud nub.â
- âI donât think there are enough counters for Kraken.â vs. âI think you should be patient.â vs. âGit gud nub.â
- âI just think there should be more than 1 meta team.â vs. âI donât want to think that hard about this game.â vs. âGit gud nub.â
The only people who are objectively wrong are the ones that populate every thread with 10-character âlol u suckâ comments.
In short, âYes, itâs that bad, but some playersâ âbadâ is what other players want out of the game.â This combined with, âAt this point, Iâm worried if the devs try to change Kraken, theyâll introduce a bug that deletes my GoW account.â