Recently in 6.3, the Kingdom weapons designed to help new players were updated to do more. Great!
Older players may already know what I’m getting at.
Let’s give an example from the newest kingdom:
Remove all Brown Gems. Deal {1} damage to an Enemy, boosted by Gems removed. If the Enemy is from Nexus or if the battle is in Nexus, deal double damage.
…
so, what’s the problem?
For the 2nd time, Broken Spire has been completely ignored relative to every other Kingdom weapon and now the differences are actually noticeable since it hasn’t been adjusted.
Every other kingdom (34 kingdoms) has a weapon that now does extra damage to their kingdom troops or battles fought there.
Broken Spire reads as follows:
Axe of the Spire:
Remove all Brown Gems. Deal damage to an Enemy boosted by Gems removed. If the Enemy is an Elemental, deal double damage.
Similar in concept, but it clearly does NOT target Broken Spire troops specifically and now loses out on the extra damage dealt to battles fought in the Broken Spire Kingdom in the Kingdom weapon rework v2.
My guess? They used a template for the coding and whoever coded these Kingdom weapons doesn’t actually play the game/has no history with the game and doesn’t know (or remember) about this difference. Otherwise, if not that, then I’m left to guess they don’t care about the game? That just seems worse. The Broken Spire weapon got completely skipped since it didnt fit the template of the other 34 Kingdom weapons in function.
@Jeto @Kafka @OminousGMan Broken Spire is one of the first Kingdoms a new player encounters. New players should not be subjected to discrepancies in patterned design right off the bat. The team really should adjust the Axe of the Spire weapon already to fall in line with the other 34 Kingdom weapons. New players (and everyone else) should be allowed to have assisted help in Broken Spire in my opinion.