I got an idea that I thought was interesting. What if we had a troop (Epic/Legendary/Mythic) with a trait that deals % of his attack to all other enemies when dealing skull damage?
Epic rarity: 15%
Legendary: 25%
Mythic: 50%
These troops, however, couldn’t be traited with Nimble or Impervious to avoid making them too powerful (so they can be countered by Entangle in addition to lowering their damage).
Legendary or Mythic rarity could go with an ability to cleanse themselves and increase their attack.
Nice idea, I suggested similar before: but only as a legendary trait.
Hydra is a great candidate: rather than Many Heads doing its current non-effect, it could do: skull attacks damage all enemies, for 50% of normal damage… so initially you’re doing double damage, but split, and as enemies die, the damage output goes down…
Just as @Annaerith mentioned, I see no problem with that. That’s basically Big>Huge>Immense trait scenario right there.
… Also, all legendary and/or Mythic troops have superior versions of the traits. Greedy vs. Pillage and Plunder, Moloch’s Suppression vs. Plague’s Aspect…