Hey everyone, it’s the Avatar of the Hype God again here for more team discussion.
Now I’ve played a lot of card games and a lot of video games, and I’ve already found out my playstyles for both: either I like to do convoluted combos or I like to use the tactic that frustrates opponents the most…because making people hate you for your playstyle is so much fun and a game is only fun when no one else is enjoying themselves!
In Magic The Gathering, that means blowing up lands and stealing permanents. In fighting games, that means playing a solid keepaway game that shuts out the opponent. I feel like in GoW, that means stalling. What do I mean by this? Well, basically having a team that has no win con outside dealing damage from skull matches…and having a team that will continue to take blow after blow and just keep on trucking until 150 turns later you’ve lost or quit and feel miserable that you even challenged them in the first place!
As with my last Team-Building topic, this team isn’t final, however this is very much not static but rather just what I have for now and is very subject to change if much better options are available.
And here is the list of what I have, in order of team position:
Orc’s Banner (Red/Brown)
Archon Statue
Dryad
Summoner
Alchemist
Archon is very tanky and can take initial burst damage, and if that burst damage actually gets through his armor and touches him he can then hit back pretty hard with his ability. Gets extra Brown from Banner. Keeping him alive usually doesn’t matter all that much as his high damage is not consistent once the stall game starts.
Dryad is one half of the tag-team champions in this deck. The health, healing, and barrier is what makes this team SUPER stall-tastic. The green gems she makes feed Archon, and she cannot die unless Summoner has gone out of control and can back himself up.
Summoner is the other half of the ultimate tag-team champions. The health to everyone (including the tokens he makes, which is insanely good) is so good, and the Ghoul tokens actually put in work and help feed the mana cost of other troops while buffing themselves. Gets extra red from Banner, Ghouls get extra Brown and get their ability of a single match of 3.
Alchemist is good, Alchemist is wise.
So, any input? Suggestions? Let me know, I’m all ears.
TL;DR
Actual Team: http://ashtender.com/gems/teams/1011,6025,6131,6005
Goal Team: http://ashtender.com/gems/teams/6100,6167,6157,6025