So for two weeks in a row now I’ve had to open 100 event chests to get the legendary from the weekly event (opening 50 at a time, of course) because I didn’t get one off the first batch. I was pretty salty about this because I burned through almost all of my glory and THEN I dipped into my gem stash. I then came on here to see maybe if there was some change to how event chests work or something. Being that this is an F2P game, I assumed the chests operated on an algorithm instead of pure % chance. My assumption was that it was like… say there’s a 1% chance of getting the legendary when opening event chests one at a time, but if you open 50 it just gives you one and then the rest operate on some chance, but still have limitations in place like, say, only 10 chests can have traitstones in them.
Then I came on these forums and I’ve seen some tales of some gnarly luck with chests. I gotta say, I’m shocked. As far as I know, most F2P games (or games with random loot tied to paid transactions) cheat by instituting algorithms that limit just how random a player’s luck can be. You know, because if your player spends what amounts to $50 on your game, you want to make damn sure they feel good about that decision.
I’ve only had VIP for a month or so now, and I bought 50 VIP chests both times there was a new mythic around. Both times I got the mythic (Pharos Ra and now Jotnar). If I didn’t get them? Hoo, boy. Boy oh boy would I be questioning having spent over $100 on this game. But I’ve read a post on here from someone saying they didn’t get a mythic after opening 250!
I don’t know. I guess there are people who are okay with this and will think I’m a whiner. But I just think it’s good business. Or, you know, good game design? Effort metrics versus reward? What do you people think of the odds of these chests?