I think it’s way to overpowered. The game seem to specialize now on a small handful of troops and classes that can only be used if a player wants to progress in the game. If you just look at the top players of the game in ranking you can notice how they all have the same troops and/or classes. not nessecary elemental but still, it’s a bit lame if you are putting years of effort into a game just to end up using the same troops as anybody else in the end and now with the elemental class people with level 500 can beat players with a level over a 1000… I think the game becomes more and more unbalanced by the year. At this stage i am not playing for competitiveness anymore. I am just looking at it as a form of collecting trading cards. A way to pass the time. one thing is for sure Gems of war will never get a Penny of me. The game is unbalanced and has too many bugs. And the Bugs are another whole long story. Oh i forgot to mention, Just build a Team with immunity to frozen to tackle the Elemetal class and they still got frozen even with immunity. Bug or overpowered?
The latter part is because Elementalist also stuns the troop so you need to be immune to freeze AND stun to get around the bs third trait.
Yes of course. I completely forgot that stun takes away the traits all together. Been playing this game for years but never came across such an overpowered class. Not to mention beetrix…
I think elementalist is a OP class, i also think it wouldn’t be so broken if it werent the only class in the game thats so good. I think the way around elementalist would be to stun the enemy before their team starts looping if its a loopy team
Can’t stun a level 100 Elementalist as it has fortitude unfortunately. All you can really do is take your own Elementalist and hope you shut down their team before they shut down yours.
The easy way to balance Elementalist would be to have it do stun OR entangle OR freeze on a 4+ match, that way it would eventually lock down the opposite team without literally removing a troop per 4+ match like it does currently, plus it remains thematic and strong without being op as hell.
That would make the Elementalist 3rd trait useless. You would have to gamble a 1 in 4 that it targets the troop you want, then 1 in 3 to land the status you want/hope it doesnt have immunities to what you’re trying to get.
After that, if its not stunned, there’s a good opportunity that Orpheus medals are just going to cleanse it off the next turn anyways.
Or… the other team could just use a cleanse option and laugh at that 1 in 12 chance. (See Sister Superior/Mercy/Moon Rabbit etc)
Its the same reason classes with similar 3rd traits like Heirophant are just useless.
More people just need to use Cleanse/Bless/Impervious.
Except that heirophant is a 1 in 4 chance at the start on the turn, not a guaranteed chance on a 4+ match, moreover the Elementalist has a generally better tree list. Not really a good comparison, but I feel like having a good comparison probably wasn’t the point.
As for ‘just take cleanse/bless’, firstly I don’t want to have to make every single team have to cater to specifically counter one specific class, it’s not fun. Secondly I often do take cleanse and unless you can roll the team on that turn, it’s immediately back to square 1 because the third trait is absolutely sodding ridiculous.
No class has ever had the attention and debate around it like this one, no class has ever had such an impact on the game before. It has made almost every other class completely obsolete outside of super specific teams. But the response from power gamers who love the op aspects is always just ‘git gud scrub’
Thank him for not having invisibility, and be happy that other classes in PvP are EXTREMELY not recommended.
If a Mythic does not have Impervious, to me, it’s borderline even worth bothering with.
I really think a Mythic in 2022 should come with Impervious as standard, unless it makes troops wildly overpowered.
One that really bugs the heck out of me is Xathenos. If that troop simply had Impervious instead of 2 traits, Indigestible and Undying, it would make so much more sense. A craftable troop that would be usable.
Impervious isn’t the panacea it once was, so it should be more freely available.
In terms of Mythics, Medusa will be usable, and it has Impervious, so it already ticks one box for me over stuff like Leio.
Tbh the only reason I dumped stuff today for Leio was to get a few gems with glory chests.
It more or less cannot scale, can be stunned, where do you put it, what does it offer. It cannot kill most troops even with 2 full power hits.
I just sort of wish Devs would have a long hard look at gameplay and Mythics in general, and stop feeling scared of making decent troops.
I agree with everything you said. This game is getting extremely unbalanced at this stage. Not even to mention the games A.I. On some days i am winning every battle and on another it’s like i can’t even make a dent into the opposing team’s lives or armor with the same Team setup i have been using before. The devs seriously need to have a good look at the overall balance of the game.
Hi @Redpille,
Yeah, very recognizable I have that pretty often and disturb me pretty much coz then Im put many hours in build defense and attack teams for GW and test them till I have all class/troops/weapon combo’s and all higher than 90% win rate and then the next day I do it again and feels if I have a level 1 team to a level 150 and dont get a win coz of that have I for each GW day more teams and test those before I go In GW.
Hi @TheIdleOne,
Since the release of the heroic gem Lycanthropy I use standard 2 medals of Orpheus, and it works pretty good tbh against the Heroic gems and also by fight against Elementalist class I think that this class need another way to been defeat than most players are used to.
But is that bad, I dont think so there are so much troops, weapons classes, and we all have many standard troops/ team builds we use by difference battle’s maybe is this a challenge to search in your troops/weapons/classes to make new great team builds who are capable to defeat this class.
A fresh new look to what we have all under a big pile of dust and find a troop who surprise you how good it pairs with another and make the difference in a battle against Elementalist.
We literally just had to deal with months of Orbweaver complaints. Their one nerf to the class did nothing to improve the situation and the only reason its not talked about now is because people have found something else to complain about.
Before that (or maybe after that too), we had Thief/Bandits complaints. Their one Bandit nerf did nothing to change anything and the only reason its not talked about now… is because people have found something else to complain about. Again.
Sorry you can’t bring one team to beat everything. Sorry the game doesn’t give you free wins and that the game doesn’t roll over and lose on your command. Sorry the answer to your problems doesnt suit your playstyle.
I’m not actually sorry though.
Why would we need over a thousand of troops, numerous weapons, classes, and different medals of you don’t make use of that?
One team beats everything would be boring to me. Maybe that’s why I don’t see an issue with certain troops or classes. It’s a challenge. Otherwise the game would just be going through the exact same boring motions - and it’s enough of a grind already.
Unfortunately I can’t edit as well as you but I’ll do my best.
We literally just had to deal with months of Orbweaver complaints. Their one nerf to the class did nothing to improve the situation and the only reason its not talked about now is because people have found something else to complain about.
Searching the forums, the conversation around Orbweaver was 2 years ago, 4 years after its release and was mainly problematic because of the L&D meta, plus could easily be stunned to deal with - annoying but not as bad as… Elementalist which can’t be stunned because of fortitude and doesn’t need a specific weapon or other specific troops to be oppressive and has been complained about since it was released.
Sorry you can’t bring one team to beat everything. Sorry the game doesn’t give you free wins and that the game doesn’t roll over and lose on your command. Sorry the answer to your problems doesnt suit your playstyle.
You either didn’t read what I said or you’re purposefully ignoring it. My complaint is that I can’t use varied teams as I’m forced to build for one specific class and it’s massively shrunk the list of classes that are useful. Making out like I want one ‘win all team’ instead of a more balanced and varied game, which was my point, is really insidious.
One team beats everything would be boring to me.
This is what Elementalist has made the game to me - I can only take one hero and can only use one of a few select teams because I have to counter Elementalist.
It’s a challenge.
A hero class that is significantly better than every other class does not make the game a challenge. Good game balance with variety and different strategies that counter each other is a challenge. Having to make different teams with different restrictions is challenging, as is working around hard teams. Working every team you have to counter one single class because basically every team has it now isn’t a challenge.
“The only reason it’s not talked about now is because people have found something else to complain about” sounds a lot to me like orbweaver and bandits were strong, but nowhere near as overpowered as the new thing to complain about.
Its a necessary class and should remain “as is”. Empowerment obsession ruined so many creativity options. That is something that needs curtailed (see Book team reference). Getting destroyed due to a board you cannot defend on turn 1 is not enjoyable or competitive and that is why many players in strong guilds hate wars. Iam starting to feel the same way.
That is what I’m talking about.
I’m seeing different classes and teams, and using different classes and teams. Not sure what your game is giving you but I don’t have the same issue.
Not that I’m not seeing Elementalist but it’s definitely not the only class.
I lost 3 fights against the same book team the first gw day. After that I was able to turn all fights around but some teams plus bad starting boards are just awful. And that feels really bad.
I wish Elementalist was as strong as it’s said to be but you still need to get lucky for it to work, at least in GW.
I’m just glad it’s a possible counter to Goblins with their extra turn and loop of death.
If anything, Elementalist has made this worse. Almost every single one of my losses last GW was specifically because of this class on book teams.