I mean, its ovbiously overtuned, but there should never be nerfs because something is “too strong”, its all about if having it as is makes the game more “fun” or not by merely existing.
The area I’m most worried about here, long term, is the PvP defense pool. Historically, any time a “freeze” meta entered the game is when I found the least amount of “fun” in PvP. The mere existence of Snap Freeze on an opponent drastically shrinks the pool of viable teams by a TON (if you want a consistent win rate rather than just “wing it”). And this class removes a good chunk of the viable options to deal with that, while also pumping out more freeze. And while freeze is extremely obnoxious to just have firing off all the time, the thing that is actually most egregious here is combining it with Stun, where previously you would need two team slots to do this passively, Entangle is really just a cherry on top (and burn isn’t really relevant without Fireblade), because if you are using a team that is weak to entangle, you usually will bring some kind of counter or avoid situations where it can wreck you. But freeze and stun? That dumpsters so many otherwise viable troops that could deal with one that if you don’t include a hard counter you are pretty much accepting a loss if you let the enemy get a turn at all, and that being an enemy that has snap freeze to boot. Yeah, a slightly modified blitz team with the players turn one advantage is going to bulldoze pretty much anything they have to offer most of the time before the trait becomes an issue, but for midgame players, and anyone who enjoys using some kind of team variety in PvP, this class existing as is a pretty big L. Also, as this develops, expect less pet rescues per week, especially from the midgame range, because having your team pretty much entirely disabled by skyfalls or empowered is going to firmly fall under the category of “not fun” for most people.
So, does it need a nerf? Well, no. Very few things “need” a nerf, and its almost never for the reasons people think. But I really wish they would have not released it in this state and we wouldn’t have to have this discussion now. Even if it only applied 1 status at a time, at random, it would still be among one of the strongest class kits in existence right now, and if they released it in that state, almost nobody would be clamoring to nerf it, and I don’t think anybody would be wanting to buff it (save for contrarians trying to prove a point). But doing that now would only serve to piss a lot of people off, even though it has been out for a grand total of one day so far and only people that have spent thousands of gems have seen fully what the class is capable of with a full talent tree. And you can be damn sure if they do nerf it, those people won’t be getting a refund.
This, combined with the pool of recent mythic releases that get toned down before release, just makes me think that the devs don’t really have a good grasp of what makes a tool not just “good” both in a PvP environment and a stat scaled PvE environment by also on content they continue to push out, let alone just having some fun possible synergies. With some recent mythics having non-traits (or even “anti-traits”) or mediocre spells that get toned down before release, and built in anti-synergies, then they just dump this one on us.
One thing is for sure, a lot of classes (and entire Talent trees) need buffs. And no, not to “bring them in line” with elementalist, but to give them a few relevant tools where you want to use them for situations where they could be, at least in the situation, as valuable as some of the stronger talents. Some trees have no defining talents on them, save for maybe the turn 0 storm (which is becoming less and less relevant with the “song of” triats inundating the explore pools), and some classes, like elementalist, have three strong talent trees of them AND a strong trait. But a class only needs one good talent that interacts with their maybe otherwise kind of unremarkable trait to give them an identity, which should be the goal here, not to pump out more “one size fits most” classes like Elementalist.