I’m not sure if this has anything to do with updates or the re-kajiggering of the Guild Wars scoring, but I have some serious curiosity about how brackets and teams are chosen.
Looking back at the past few wars, we’re running into multiple guilds in our brackets that have less than five players, or are “baby guilds” where it seems that all players are low-level, or are “dead guilds” who just don’t show up to play us.
How are brackets and ranks determined? Looking at the thumbnails of other guilds, it almost seems random on a level since there doesn’t seem to be a visible consistency between League Rank, Guild Wars Rank, or Guild Level. We’ve consistently gotten over 1M cumulatively for the past few wars, and the brackets have increased, but our opponents are… kind of all over the place.
And this applies even when we’re fighting the same guilds multiple times. (Yes, I keep track of all that, I probably nerd way too hard.)
So, what’s the logic/method to bracket and rank placement? Is there a threshold below which assignment is more random, or is there some sort of hidden algorithm that calls the shots in terms of activity or engagement or what?
My guys really come together for Guild Wars, as for most of the events (though the World Events are kind of a beat-down sometimes), and it’s nice to be able to provide a clear outline for how we can work together best.
Thanks ahead of time!