How are people liking this week's GW so far?

The game is clearly dying

These numbers are so full of :poop::poop::poop::poop:.

50 guilds on Xbox at 30 per guild.

Alone is, 1500 players.

My guild is ranked 74, I can see ten higher and ten lower.

I can see how many in each guild, there’s more than 1500, just on Xbox, and Xbox isn’t the main playerbase.

Pc and mobile is., those numbers are fake news.

Wherever you got them from, I’d not use that site anymore.

Ps. Unless it’s average players, every hour.
Because as Australia goes to sleep, Europe wakes up, as Europe goes to sleep, the Americans wake up.

Rinse and repeat.

It’s exactly on target with my argument. Pairing the #1 guild with one very much lower in ranks is setting up a stomping. The server doesn’t know that the very much lower ranked guild picked this time used to be ranked higher in the old Guild Wars system.

It depends on the rank itself.

In the old Guild Wars, even just bracket 1 (rank 1 - 10) and bracket 2 (rank 11 - 20) were worlds apart in strength. The guilds in bracket 1 could almost always hold their ground, for years, and bounce back quickly in case they had a rare bad week. Pairing them with anything other than bracket 1 guilds is trading ā€œmonotonousā€ for ā€œsteamrollingā€. When you are at the very top, there just aren’t many options for a challenging fight.

The further down you go, the less important difference in rank gets. I imagine that around rank 1000 it doesn’t matter much whether your opponent is rank 900 or rank 1100. I do not know what a good floating range would be, that’s really something those running the game should be able to answer, preferably based on some thorough analysis. What I can tell is that applying the same range everywhere has broken Guild Wars to an extent that an increasing number of guilds won’t even show up again.

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Those numbers looks like the Steam game statistics. I believe there isn’t any more reliable source to be found, some game companies even base their employee bonus payout on it.

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Yea but we all know, anything on the net can be manipulated to look good or bad.

Steam, is definitely not a good site, you can pay for good reviews, for bad games.

You can sell unfinished games, for 99.99 if you feel like.

Steam is like Amazon, there’s no sheriffs, it’s the wild west.

I’m just using basic maths, from what I can see.

Players in guilds.

Ps. Like I said tho, if that’s an hourly average, just on pc mobile. Then I’d be happy with that.

my issue is ELEMENTALIST in every team. i would like to see the class on defences restricted to that of its type

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From what we saw early Monday (roughly 6h past reset).

Playing one battle in pvp and earning ~65vp, my brother went to place 1949 in the global leaderboard (also on Xbox). So at least 1948 other players already played pvp on Monday and got more vp than him.

From my understanding this is how leaderboards work. And everyone rank 1950 and below either got less vp or didn’t play this gamemode yet.

All I’m saying is, almost 2000 players were active this Monday in pvp alone on Xbox and I doubt the numbers for Steam (in the screenshot above) are correct.

Or there are some magic-shenanigans going on to calculate monthly averages.

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As this is a fairly new mode since the revamp it was a poor decision to start with weak kingdoms as the restriction. Too many of the battles are just roulette hoping you don’t get caught in an unrecoverable loop.

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Steam charts usually show the number of users playing a specific game at the same time. That’s less than the number of users playing that game at all, unless all of them remain within the game 24 hours each day. :wink:

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Like I said, you actually could.

Times any of them daily numbers by 24 hours.

Then half.

And it would be closer.

There’s players that play ten minutes, players that play 2 hours, and players that play 10 hours and grind 2000 PvP battles per day.

The game obviously isn’t dieing,isn’t on life support and isn’t even got long COVID , just because army like guilds, can’t get 2 players here and there.

Intact, the game is so fit, it’s doing the decathlon :rofl:

Ps. My 2nd 5-0. And I beat. Prismatic, takshaka,takshaka, empowered convertor. At the palace. Easy week, if you play it like chess, and not like draughts :rofl:

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Not a fan of the clear imbalance in restrictions. Having to use weak regions, with no great troops, and go against teams with some of the most powerful meta troops, is incredibly difficult. It’s doable for some, especially if you’re already a high level endgame player, but for everyone else it’s enough to put them off this game mode. Why bother playing if you know you can’t beat most enemy teams?

And all too often it comes down to RNG. You get a bad board, you give the enemy a turn. Their RNG gives them exactly what they need, they steamroll you. You lose. Nothing you can do about it. Imagine playing chess, and you move a pawn or knight, and get told the enemy has you in checkmate already, because they got lucky. You’d think chess was a stupid game.

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This is not necessarily true, but speaks more to the baseline ā€œpairing systemā€ and its’ nuances.

The world of competitive chess uses the ELO system, both at the elite levels and down among the more ordinary patzers who play an occasional weekend tournament. For the really big ā€œopenā€ tournaments using the Swiss-style pairing system, a matchup like the one you’re citing is actually commonplace and expected. Because that system? When setting the pairings for a round, it takes everybody with an identical score and tosses them into the same pool; then it sorts those people by their ELO rating, splits the list in half, and starts pairing. So if you had 60 players with that same score, 1 would play 31, 2 would play 32, et cetera. (Leaving aside how ā€œre-matchesā€ are not permitted under any circumstances, so there might be some adjustments in later rounds to accomodate that.)

That being said, a 1 v 31 matchup shouldn’t happen in Guild Wars; for a four-day ā€œwarā€, you really should want the ā€œbubblesā€ to be 16 guilds. (At most.) And even then, guilds should be paired against opponents with ā€œidenticalā€ results – e.g., a guild that goes Win-Loss-Win on the first three days ought to be paired with another guild that went Win-Loss-Win on Sunday.

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Come at it from a different direction mentally.

Your aim isn’t to win 5-0 or 4-1.

Your aim is to get better points, than your enemy guild, who is using the same troops as you, against the same meta defences.

It’s not old GWs, it’s not about 5-0, it’s about beating your opponents, you and everyone else , has to change there way of thinking.

You still win, without 5-0s.

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It doesn’t seem to be doing that well.

Only half as much activity as two years ago. And it’s not something that can be blamed on ā€œoutdated gameā€, numbers were consistently going up for many years before that. If the trend continues, there won’t be players left by 2027.

Quite interestingly, there was a big bump in activity around June 2024. That’s when PvP alliances got released. And there was also a big decline in activity over the next weeks, possibly when alliance rewards got nerfed into the ground and players realised just how much of a slog the PvP pass and VP resets are. A shame the powers in charge are entirely unwilling to learn any lessons from this.

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Hourly average amount, for a free to play mobile game.

That can sell, keys for 99.99.

I think it’s doing damn well dude, this game cost nothing to make, and makes bank.

And no game keeps its high numbers, for years and years.

Compare this game, to say diablo 3, there numbers will average a lot higher years ago.

Anyways, both are opinions are valid

:grin::+1:

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Your aim is to maximise points, in terms of guild score. Sure.

Your aim is to go 5-0, in terms of individual rewards. Since some of the better rewards are gained from the individual reward path, and that requires you to get a specific number of wins, you ARE aiming to maximise your wins. And when higher level battles are against teams that are super risky to play against, that might mean you decide to play the easiest battle 5 times, and get a very low score, rather than play against harder enemy teams and risk losing a battle and missing out on a reward you wanted.

And as far as score goes, firstly, you score the most by progressing to the last battle and beating it, rather than playing against easy enemies over and over. So, if you’re trying to maximise your score, yes you do need to aim for 5-0 and battling 5 different teams. And secondly, since the game gives a big boost for your team beating every location once, you should be aiming to target areas with the lowest wins, which are usually going to be the hardest battles. So, while trying to score 5-0, you’re having to target insanely difficult matchups against troops that can one-shot your team with a little tiny sliver of luck on their side.

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No your aim is to maximise your score, but if you get a 3-2 and a opponent gets a 2-3. Your still winning. GWs.

But all your posts, sent about points, there actually about the meta defenses, the exact same meta defences that your opponents face.

Your stuck in the I have to win 5-0 brain set, and if I don’t win 5-0. Il blame the defences being meta.

But I REITERATE your opponents fight them defences to, so it’s fair. It’s actually way more farer, than the old book defences.

Ps. 1381 PTS today and 1376 PTS yesterday.

I beat palace twice,

PPS youve just wrote about the 5-0 again, yes your trying to win 5-0, but if you don’t, then it’s ok. Because your opponents will also not all get 5-0. I understand it’s a lot harder for the older top 10 GWs guilds, to change there way of thinking, because of being used to winning 5-0 every day. But until you do change your view, you’ll be unhappy. And why bother being unhappy, when it’s not going back. I hope you can come to terms, with the new way of playing. It’s actually a lot more fun. Than book defences every day. :grin::+1:

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I’m also going to add on a personal note.

The old GWs. I’d leave GWs till the very last thing I did each day, because if I even lost once, I’d want to uninstall the game. That’s how important and how stressful the 5-0 old GWs was.

Now new GWs, I go into each battle, knowing it’s a guild score focus, I also go into each battle, thinking I may lose, but if I lose it’s fine, because a guildie, can get the 5-0. And I also love beating teams, I shouldn’t beat. For me. It’s way more fun, way less stressful.

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Sure. I beat the gate 3 times, I get 300 points. They beat the gate and the next battle, scoring 250. I got 50 more points for my guild than one enemy.

Firstly, that only works if everyone on my guild plays (nope), everyone on my guild wins more battles than one person on the enemy team (not always), our guild has more players than them (not always), and their guild doesn’t earn enough 1000 point bonuses to offset that 50 point lead I have against that one player. Hell, if 19 of our players beat theirs by 50 points, but they get one more 1000 point bonus than us, we still lose the day.

Yes, because scoring points requires going against those defenses. And no, not the same defenses. My guild sets ours and their guild sets theirs. If my guild players have less powerful troops, our defenses are weaker. That’s entirely fair, and I’m not complaining about that, but if we go against a guild where more players have meta troops, we need to perform better on attacking to win the day, obviously. And to perform better, we have to win more. And that means being forced to win against tougher battles, that can be against troops that are way too tough for a reasonable meta team within the restrictions we have.

No. As I said, the individual rewards table says we have to win 18 out of 20 battles over the week. I’m in the ā€œI want those 18 battles to get the best score for my guild, so we win as many days as possibleā€ mindset. And, as I keep saying, getting high scores means going against opponents with teams that are way more powerful due to the unfair balance between defender restrictions and attacker restrictions.

And it’s not about them being meta. I expect them to play the best they can, within their restrictions. It’s about the options we’re given for defenders and the options we’re given for attackers, being wildly unequal.

Define ā€œokā€. Because it can mean not getting rewards you want, which many players would say was not ok.

Guild wars has two sets of targets. Wins and score. Missing wins means losing rewards, directly. But all you’re talking about is score. Is winning the day. You’re basically saying ā€œwhy care about half the rewards in this game mode, that are guaranteed for wins, when you could try for the other half, which are not guaranteed even if you win 5 battles?ā€.

And that affects whether they win the day. It doesn’t affect whether I get the wins for rewards.

Oh, not even close. I’m in a casual guild, ranked somewhere in the 80s. And yeah, I sometimes went 5-0 in old guild wars, but not every day, and not every war. I focused on scoring high and doing my best for my guild, and didn’t care if a lost a battle here and there, because I didn’t lose anything for it. The only penalty was scoring less. In THIS guild war, that’s NOT the case. Losing even three battles over the week blocks you from a reward. So losing one battle a day is already too many, for anyone who wants that top reward. Personally, it’s a shiny token, so I don’t care, but many players do, and they’re not gonna risk playing harder battles and losing out on those rewards. That’s what I’m saying.

I don’t want it to go back. The old wars sucked, too. I just want more freedom in making attacking teams, or more limitations on defenders. Something that 100% could be changed, and might in the future. Otherwise, this new war is fine.

OK, that’s a sucky mentality. And yeah, I’m glad that’s gone. But that doesn’t make the new system perfect. We can still push for improvements to the new, better system.

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Look at PvP. Can you point to a region where your options are different the team you’re attacking? No, obviously, because attacking teams and defending teams can use the same troops, the same weapons. And that makes it fairer (obviously the attacker has advantages, due to the nature of the game, but ignoring that, it’s fair).

So, why does guild wars require players to pick from a set kingdom with terrible troops, and expect them to go against some of the most powerful troops and weapons in the game, by virtue of the restrictions available in several locations for defenders to choose from?