I get the feeling one of the first things I said about Delves is right but now that we’re a year into it I like the idea less than when I had it.
Originally I said I don’t think the devs want people to be finished with all of the Delves yet. I thought the intent was it’d take a year for people to do the first few, then they’d build up. The idea being it’d take a few months past the release of the last delve before the hardest core players would max them all, and that doing it as a new player would dominate 18 months of your game.
I think that changed when potions came along. Devs haven’t moved the target, they’re just fine if people finish faster by spending money. 4.5’s hoard changes lowered the bar a little bit, but it’s still designed to make it really hard to “naturally” pull off the run outside of an event and without stat potions.
I think this is the new pattern of the game. I don’t think we’ll see any significant changes to Delves until the new thing for players to do after Delves arrives. Delves are the endgame until there’s a new endgame, they’ll only be softened when new players need to catch up.
Don’t mistake this for me defending the position. I think it stinks. Ignoring the monetary investment, the time investment required to finish a Delve in one event is ridiculous. I think there are a lot of other ways to provide a “pay to win” approach to Delves that doesn’t ask you to pay with money and time the players would still tolerate. I think the players have demonstrated they don’t back up their strong opinions about what they’d do if “GoW became that kind of game”. It already is that kind of game, and our opinions don’t seem to shape that.