You can add another vote for “nothing has been secretly changed about the Underspire” - it plays the same way it always has and I have noticed nothing out of the ordinary.
Underspire overall - I play it for glory orbs and glory orbs I get are worth every gem I spent of obtaining them. (So far nobody has named a better or cheaper way…yeah, I know there was somebody claiming single Vault weekend gives more glory orbs than a month of Underspire…sorry, dude, I’m not running paloozas for 72 hours straight. No person playing normally can exceed Underspire orbs during one Vault event.) Other dragon boss rewards may be counted as sprinkles on top of the main prize.
About this, though, Kafka…
You know, when my little kid tries to secretly make a treat for her parents, I can praise her for trying despite the kitchen being a complete mess that I will have to clean up and the treat itself being…well…hardly edible. She’s just a child who basically doesn’t know anything about cooking yet, she will learn and get better as she grows older.
You, one the other hand, are not small children. You do not get free pass for “we were trying”; I must look at how you execute things and that constitute the bulk of my judgement. Unfortunately for you (or rather - customarily), the execution is…for the lack of better word…lacking.
Repeat disclaimer. I already said that I played Underspire for glory orbs, I could live perfectly fine with just empty rooms for dead ends. But then you added chests on some dead ends, so might just as well interact with them.
First, I have enough gem stash to full-clear Underspire every single week, but I don’t do that. I always spend set amount of gems, clear all dragons and then use the remainder of torches to look at some dead ends. Do you know why? - Because almost all of your
is simply not worth the effort.
Let’s get sentinels out of the way immediately - as @TheIdleOne alluded, sentinels do not count as “sprinkles”. Sentinels are just another elusive random-behind-random-behind-random goal you want us to chase (and we have told you numerous times how little we like these random-behind-random-behind-random things Your answer is playing deaf, dumb & blind and rewarding us with another random-behind-random-behind random doohickey while simultaneously praising how much fun community is having with those). I do like to have as complete collection as possible but I’m not completionist enough to go out of my way that much. How you implement them discourages me from chasing them.
What about the other nice little bonus rewards?
You can have a look at what I’ve found so far.
Let’s go over them, shall we?
- 2 minor traitstones - completely worthless. I cannot, for the life of me, imagine anybody who would find them of any value, not even players who still need to upgrade troops. You’re much better off just playing normally.
- 3 minor traitstones - see above.
- 3 runic traitstones - essentially worthless. On the face of it, might look more valuable than minor traitstones, but are too rare to be of practical use.
- 3 arcane traitstones - see above.
- shards/jewels/diamonds - little to no practical value. Maybe some newer players might find some satisfaction in encountering them, bit for everybody else - just another disappointing piece of junk.
- trinkets - depends. If you’re one of those who uses them - fine. For me personally - worse than worthless. I have never activated a single trinket in my life and don’t plan to. Dead content with capital D.
- tokens - depends. Nysha, Anu or (oh, well) Aranaea can be called "sprinkles on top’. Orpehus, Yasmine, Gaard - pretty much junk, never excited to see them.
- vault key - looks nice, but too rare to be of any practical impact;
- cursed runes/dragonite - see above;
- lantern - always good to see one. Best value sprinkle without a doubt;
- 1 torch - pretty much worthless. Honestly, why is this even a thing? Scenarios where this single torch might bring some value are far too scarce to be of serious consideration;
- 2 torches - not excellent, but I’ll take it. This should be the minimum number of torches dead-end chests can give;
- 3 torches - little better, I’ll take it.
So, why should I shiver in excitement of exploring the entire Underspire map and looking for all dead ends if I get hit not only with frustration because of your atrociously low sentinel drop rates but also with second frustration when most of non-sentinel “rewards” are just garbage junk? Makes perfect sense to spend only X gems and effort (which I can easily brush off as - ehh, whatever) and not a single tiny step beyond that.