GW First week feedback

Your response was unnecessary.

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Response will come, guaranteed. :stuck_out_tongue:

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@trickycdr i was @ mentioned brudda i think that calls for a response

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In my opinion Guild Wars had a fair positive impact. I would say a 55% positive score.

The negative points are some needed tweaks here and there like some problems with recruitment in the middle of the week, seals from daily wins not being received, troop balancing allowing more reliable strategies… overall some bugs to be fixed and optimizations to be made.

Some other problems are a little more subjective like the shock people had with a competitive feature, the overall “burden” people carryed with some, realistic or not, expectations.

And finally the greater need for some troop balancing (not talking about nerfs) as this provides more interesting and better combinations with positive impact for all levels.

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I was actually rather surprised he was even still here, considering the last care-package we got from him was months ago and also contained nothing but vitriol and spite. The game must be really addictive when all you have is negative experiences and still can’t turn away.

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I have an issue with the way the accumulative sentinel bonus work in offence.

The total bonus is non-trivial, and while I understand the trickle up effect is intended to make the defending paragon a challenging fight, the same effect applying to offence means some players will have a dramatically easier time than others, even though the reward is the same for everyone at the end, and even though individual performance affects ranking at the end.

GW should be a fair and equal experience for all, and not skewed like this.

Furthermore, while the difference in power levels between players in hardcore guilds perhaps isn’t that much, I imagine most other guilds are composed of a mix of established players, casual players, and new-and-upcoming players. Players at the lower ranks already are weaker players handicapped by smaller collection, worse mana masteries, poorer skills, etc. Surely they don’t need to be penalized further with weaker stats too?

I’ll admit I’m a lowly soldier and I had a challenging week fighting with only half-traited epics and legendaries and terrible skills. Meanwhile, my higher-up guildies who were already running multiple powerful mythics got even more sentinel bonus on top of that. My guildies have been most kind and supportive, and I don’t resent them at all, but I can’t help feeling a little sour at the system. I know a fellow soldier is rage-quitting at the end of the week over the unfairness, but I kinda like GW overall and will stay around a little longer in hope of change and balance.

In my opinion, if sentinel bonus must extend to offence at all, then its purpose should be to even out the playing field rather than to amplify the power differences. The effect should trickle down in offence to give weaker players a helping hand and stronger players a bit of challenge. After all, a great leader should also inspire greatness in his followers too.

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one last thing about the first week:

the way how rewards are calculated:

  • first give rewards for old rank
  • then update the bracket and rank

feels counterintuitive and wrong to me (id like it in the opposite order)

we are rewarded for the weeks worth of work from last week, not from current week ,it creates kind of “2-week” delay feeling, plus the first week we were basically rewarded forwhere the system appointed us which is silly (not where/how we fought in the gw)

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This incentivizes “sandbagging” by strong guilds: if you could get the same rewards for 1,000,000 points whether you faced guilds 1-10 or guilds 91-100, high-rank guilds might tank every other week to make next week’s opponents easier.

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I gotta say, for all the grumbling about it making the game too stressful, it seems like it’s not that competitive. We had nearly a third of our guild not participate at all and yet we moved up from bracket 8 to 7.

It really seems like the top 20-30 guilds will be really competitive and everyone else can keep it casual and still perform pretty darn well. No, you can’t get the absolute best rewards without putting in serious effort, as a fully coordinated team, but I don’t see why that’s a problem.

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I’m afraid it’s the result of how the rewards are distributed. I agree that the rewards should be differing across each bracket - even if it’s something small, like extra 5 Gems or 3 GW troops for 1st place - that’s something more than just “you’ll be in better place next week”. Especially lower in the table where advancing a couple of brackets (or a couple dozens of brackets even further down) doesn’t change rewards.

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I think it has a lot more to do with the players than the rewards. Most people are not really hardcore.

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Moving into the second week, I feel like I’m caught in a casino playing roulette because GW has zero skill and 100% the will of RNG-zus with all the grief defenses that people have set up. Anything with RNG-instant kill like Kerberos/Great Maw/Death/Death Knight is there.

Worse, you can make your ultimate color-bound team to go and like today, with a Loyalty team with a bit of impervious/immune troops, I had 12 turns of game and in all 12 there was only one turn where I could get green mana. I died without ever getting one single spell off… so I built a team with mana generators and they got destroyed by the death knight.

As someone who historically tends to be very unlucky in games requiring luck(Hint, I HATE Risk but rule at Axis and Allies one is based on skill and another on luck), I am finding it a really tough sell to look forward to week after week of having to participate because my guild wants to participate. I have to perform or else I’ll get kicked… and I love my guild and have been with them almost a year now… and I see myself quitting GoW rather than just joining another guild to avoid GW.

I wanted guild wars so badly and now that it’s here I just want it to go away and maybe show up as a special event every few months.

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…and without meeting such troops we would had won every battle. So thank god they are there. :grinning:

I do say that if you decide to play with any of the Guardians you must also be prepared that it might backfire like it did today, as they create random gems over the board. I am not even sure why people risk playing them in GW where one wants to make 100% sure to give nothing to the opponent.

[quote=“Ssazix, post:74, topic:23262”]
…so I built a team with mana generators and they got destroyed by the death knight.
[/quote] This one is tricky, but more often than not its going good. One option is to create a team that will make sure that you kill the DK last.

You need to ask yourself what you are doing wrong rather than blame the game or GW for it. Today our guild had 23 members with 5 out of 5 wins. Good for me/us, but hitting the 5 wins is fully possible with the right strategies and teams. I am just saying.

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I have to say my experience is very different to yours, GW being the only game mode in GoW that requires skill. In PvP I just mindlessly attack without even scouting and then play only half-watching the board - my invade team is OP and even if I lose - so what, it’s just a couple of points. Now in GW every battle counts, so even if I had a green team pre-arranged from last week I scout every opponent and adjust accordingly - when there was Orion in enemy first spot I swapped one troop for Sylvanimora; DK in a bad spot (last while I use Krakens) - no problem, let’s get Manticore on-board. Then when I play I actually think, e.g. not to miss an obvious cascade leading to extra turn, how to time my spells so that the DK is still stunned when I kill him and so on.
So if someone says “GW is not for me, because I like GoW to be casual” - I can understand that and relate to it. But when it’s “it doesn’t require skill” - a big you’re wrong from me.

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No. It’s not skill. The only thing that separates GW from regular PVP is that you have no say in what you face. It’s still a casino game. It’s just a casino game where you can’t avoid someone that’s trying to be annoying.

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You are still around, so you must REALLY love casino games then?

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Damn i gotta get myself into a casino right about now then! You know with that ability to play my GW casino flawlessly, i’ll be rich in no time in a real life one!

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@Mgla why dont you take your ball and go home and cry yourself to sleep

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I second this. But it took a bit of stop thinking PVP and start thinking HOW to beat the team.

The last day of last week I was trashed because of exactly -OOP Hell. But I started really doing investigating and planning. I was angry, mad, posted a few annoyed posts here.

But I started really thinking of how can I build a deck that would take down Crim/Kerb/Draak/Kraken

And I DID it. (took two times but the second time slaughtered them)

This week I took everything I learned last week, like slow down…really slow down. First look over your opponent’s team, top to bottom, everything you can see and think

Then go figure out whether you’re going starve them, steal, strangle, or power house through.

Today my first match I spent time researching each of the other teams troop everything (background reading) and created a suck steal and strangle team.

Then execute. I learned first game that Manicore and Marilith need to both get even turns to hold the top two positions and win. I actually started favoring Marilith and I lost Manicore because he didn’t have the attack needed for his last turn. Had he had one more turn before he would have taken out who took him out.

But I learned, and plotted and didn’t rush the game.

And that is what happened = 5/0 all yellow team- and the last one it was so close that I almost cost my own game by almost rushing a move… (Naga Queen and 3 Scale Guards)

Yes the OPs suck, yes the RNG is still bad (20% dodge… seriously every skull hit for one of the games…dodged on the other side) but I still able to win.

I am not even building my team for tomorrow until I see my first opponent.

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There are many newer players in my guild who don’t yet have the card selection to do what you described. I can see why GW would be very frustrating for them; in PVP they face opponents with 2000-3000 team scores, and in GW they’re thrown into the deep end against 8000+ opponents. What you did is exactly what mid- and end-game players should be doing, but just remember that it isn’t a panacea.

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