Guild wars

@thmmaster Who are you “GOD” ???

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We recently acquired 5 top pvp players, one of them play on PC and xbox. They were kind enough to acknowledge my hard work and we work together designing offense and defense. A Guild wars win is 120 gold marks for us, which is only 5 battles vs. 1000+ pvp battles in brackets for the same amount of gold marks. So why should I play for 20 hours per week, when I can dedicate it specifically to guild wars and we will win 480 gold marks every month, which is getting first place 4 times for just 5 battles

The same for me (NS) 440 Gm on gw week! + Pvp Every day we WON

that is awesome

I am about to max out my 28th kingdom, just need 5 imperials. I have enough books to get 2 more from 16 to 20. My problem is I only need 8 more purple, 14 green, and 16 yellow books to max out the last of the kingdoms, but blue is 28, red is 52, and brown is 56. I will be stuck with extra books soon on colors I don’t need. I don’t know if I should still be spending my gold marks on books or just let the rest max out naturally in the next year or so. I might just max out 34 of the 38 kingdoms and get the last 2 red and brown kingdoms to 18.

Sorry, but there is absolutely no skill that helps when the CPU RNG shit sets in.

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Yup. And get good people get an auto ignore from me.

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@thmmaster according to you there is only 28 players who are the best in Xbox and they are in Dragon Army, everyone else struggles with this team (sometimes win, sometimes lost but isn’t guaranteed except if you are in Dragon Army).

I like the mix between Kingdoms, Races and colours in attack, we can use a lot of troops we didn’t use in the past, but to be honest green is the hardest map and it’s ultra repetitive.
Repetitive
Repetitive
Oh sound like the old guild war … Always the same defences and of course we used the same attacks.

Finally old or new GW, they are the same repetitive teams with the defenses.
The solution is very simple - use a rotation with the defense between colours and races. And make easier for your guild and I’m sure you’ll be from 28/30 to 30/30 5-0

The board is a problem and an inequality. I’m sure in your career you saw players play a totally wrong team but won with a decent score. I call that - lucky board.
Simple we have 64 gems at the start.
7 basic gems (red, blue, green, yellow, brown, purple and skull).
64:7= 9.14
9 gems of each and 1 surprise (basic gems)
All other gems can be added by the teams (attack or/and defense).

But also, we know that any solutions are only dreams. More than 1 year to change the GW for a poor result at the start. I don’t believe they want/can improve this event.
Some details are crazy like Ishbalaa is 40% instead 50% (that was made for the PVP, to much players were complaining, but after years now there isn’t point), Stellatrix is ban of PVP and GW but not Chrisanterax, Why not ban Chrisanterax or unleash Stellatrix?
I don’t understand, yes I do… They forget or aren’t bother to make simple things done

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I call absolute bs on their win % vs triple takshaka this week. The best players in the game are going to lose to that team with bad luck.

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I mean instead of bragging he could have helped. Post this secret wild plains team with a near 100% win rate against triple takshaka

it doesn’t exist by the way. Between wild plains being very slow to generate mana and largely skull focused and on top of that this week having mass entangle given to the ai you need luck to beat triple takshaka. Not skill

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It doesn’t exist, just an attention seeker.

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congratulations. That is the team we used. I went 20/0 this week and so did 5 of our guys. We still have 2 more that haven’t played that can go perfect as well. Today, we are facing 8th and crushing them by 15k. to my surprise, we took more losses from goblin defences over tak. That was my fault for not testing against them. I do wish we can play against strictly the top 10 teams. If we don’t face each other, they score higher due to their placement and can pass us without ever facing us.

you’ll lose to a lepr with a chrys with a bad luck.

Anyway - we are all in the same boots - you can set 3 shaks, you will beat a 3 shaks - the one who’ll do it more wiselly will win.

5/0 at a gates gives you for about a 600 GWP, it is more than a 3/2, sooo you have a nice tactical option if you’re don’t wanna face a hard resist, I’ve make 19/1 this GW and it’s possible to overcome a shakas - you have a minos who can stun them, have a hornbreaker to try to loop them (i’ve done that). As was mentioned monkey+zarg goblin team beat me up on a training sessions 90% of time - just test your team, change it, and just don’t give up before the battle’ve finished.

As to me if you can’t beat 3 shakas while your opponent could - this mean your opponent is a better player and deserve a win in GW. It’s a PVP competition between guids - there’s no way everyone would win. Some are better prepared, some use tactical advantages, It is possible to play this restrictions, not only you get less points than averege - everyone does. It’s kinda complaining about delves are too hard and you are forced to play a garbage against a strong enemy.

I can understand people who hated a GW cause it make them angry while loosing. They wanted a 3-in-a-row game to be a fun housewife timekiller, not the cybersport, it’s ok and cpmpletelly understandable, for those there is a gate - 5/0, easy peasy, got all personal rewards and chill head. BUT no victory and GM’s, cause it’s for a hardplaying. Sound fair to me.

Cybersport is not based on luck and rng heavily cut to promote skill over it

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Surelly it IS based on luck, but not only on it. Like gems. If you choose not the best attack team for an event - it’s not luck) It’s like in DOTA and CS - your decision where to go and what to do is kinda a bet - you could be killed or a killer - and true mastery achived by a trainings and hardworking - so it’s normal that those, who a tryharding wins the battle (it’s not about me or my guild, i’m too lazy, but i see a 45+ points even with this restrictions - and it’s not about #1 fighting #1001)

All it takes is takshakas 3rd traits to all connect and extra turn filling up at least one tak and than extra turning again from its gem creation to win. That is all luck.

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Every strategy in games like Dota or CS is based on statistics, not pure luck.

The high risk, high reward principle only works when risk is measurable. In games like Dota or CS, strategy is built on statistics, not pure luck. Yes, you can gamble “they’re going to rush B, let’s stack four players there,” or “let’s gank bottom while they’re busy depushing top tower.” But these gambles are still driven by numbers. Most of the time, when you make such calls, you win.

Why? Because you have prior experience. You know when enemies usually switch targets or strategies, you remember previous rounds, patterns, timings. You don’t take high-risk gambles without information.

Gems of War is the opposite.
There are no meaningful stats, no experience to rely on, no setup possibilities. You load into a board with completely random gems and can only pray for a 4-match to freeze at least a single Takshaka. Then you have a 25% chance to hit an Elementalist who is immune to Freeze. After that, there’s a 50% chance the enemy gets a non-Takshaka-color 4+ match, allowing them to keep generating mana thanks to the Explode trait. And finally, you just hope the board gives control back to you with some 4+ match so you can charge your troops too.

On top of that, this Wild Plains has no reliable generator and no empowered generator.
So… it’s pure luck.

Compared to CS, it’s like your loadout is random every round, your spawn position is random, and all you can do is hope the enemy team is more scattered than yours.

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@jeto me pregunto si van a seguir permitiendo que se pueda poner la misma tropa varias veces? somos muchos jugadores que estamos pidiendo que se limite a solo 1 tropa tanto en ataque como defensa.

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GoW looks like a Battle Royale - you and your enemy spawn in a middle of nowhere…

Test your attack and defence like you did at an old GW. That is your experience

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