Bracketing should be based entirely on points scored in the previous guild wars. No random up or down. Literally just based on score.
If your guild has 200,000 points. And another guild has 200,001 points. Your guild will be below that other guild.
It seems incredibly simple.
It solves a couple of annoying problems as well. A guild that scores 200,000 points will never ever be facing off against a guild scoring 1,200,000 points.
And guilds that don’t play at all will reside in the 0 points bracket facing off against other guilds that score… 0 points. In other words, it takes the dead guilds out of guild Wars.
This will have next to no effect on high level guilds. But it would probably make for a fierce fight for the top. Conjecture on my part.
But for mid to low level guilds, the difference is huge.
No more players quitting because of getting slaughtered in seconds by uber teams - at least less likely.
No more high score days because the guild you’re up against is dead and slowly falling down the chart.
It’s a lot easier to calculate, math wise and therefore program/code wise.
It seems like everyone wins.
So the question is why hasn’t this been done already?