Yep, that’s a big part of it. The chances (and avenues) to get Mythics seem so remote that it becomes a perception that only volume will help. Whether it bears out or not in actual drops, the fact that Mythics are dropping from Legendary tasks dramatically increases their importance to people like me that only need those Mythics. The difference between 2 or 3 tasks a week and 15 or 20 is HUGE then.
On the topic of Mythics, I want to be clear I’m not opposed to spending money, although that’s just me. For me, it’s more that the $50 Path bundles could leave me with one of the 3 Mythics I already have. I can only speak for myself but I would buy Path to Glory YESTERDAY if there was no chance I would get a duplicate. If I were guaranteed to get one of the ones I was missing, I would pay the $50 no problem. That being said, I’m not sure I could stomach paying $50 for all 6 of the current ones I’m missing so fixing the Path bundles isn’t the only answer. However, it’s certainly something that needs to be looked at.
I know I mentioned in a previous thread that once a Mythic becomes “old” enough after initial release, it should be made obtainable in the Shop for either an obscene amount of Glory or even IRL money. If the Path to Glory bundle allowed one to choose their Mythic after the 30 days of traitstones I could see a lot more people deciding to part with their cash.
EDIT: I would also make a Shop Mythic (especially if glory) a one-time purchase, plus it won’t show up in the shop if you already have a copy. Just to prevent easy 4x troll teams…
My first reaction was to say Path to Glory does not need to allow you to select the mythic, but just guarantee one that you do not already own. BUT, the problem then would be if somebody drops the $$$ to purchase 1 copy of all Mythics then they would not be able to benefit from future PtG.
SO, perhaps you should get the choice at the end, that way somebody that really wants that second Famine can get it… after all they are paying $50… a Mythic of your choice, or a AAA console game… seems more than reasonable.
I’m veering off the topic of guild wars here entirely… and this is NOT a promise of a feature!
But it seems to me that we really need a crafting system of sorts where you can target something that you need, and at least see a clear path of how to work towards getting it.
I know we’ve talked quite a bit about that here in the office, and I feel the solution to the problem might lie somewhere in there.
THIS! THIS! THIS! Literally brought tears to my eyes!!
As an active, end-gamer, beginning to feel the burnout, I can tell you it is EXACTLY because I feel I have no control over targeting the items I desire for completion. Those requirements can be insane, which forum goers have stated time and again, but just being able to “see a clear path” settles an end-gamers mind SO much!!
I know its not a PROMISE, but know you have my FULL SUPPORT @Sirrian!!!
@Sirrian, I will bolster @htismaqe’s story with my own, as I feel I’m in a similar boat. Recently I left a top 20 guild that I was in for a year because I felt I could not keep up with the requirements. My life is busy, I can’t spend hours a day playing. I accepted the consequences of my guild deciding they wanted to be more competitive, and I ceded my spot so that someone else with more time to burn could give them more of a boost.
I do like my new guild, which is sub-200 ranked, but the resources I get are less, straight up. I knew it going in, but I felt I had no choice due to the constraints life puts on it right now. Said constraints also prevent me from spending real money, though I am not opposed to it and have in the past.
I am missing 4 mythics. At this point, there is very little chance that I can reliably get any of the new ones as they come out. I have to rely on RNG, and as we all know, it will get worse as time goes on. As someone who has played for 2+ years, I am not wanting for much else (old weapons etc), but it is a little frustrating that the mythics seem so remote. I am sure that there are plenty of players without my extensive history of play who have much less than I do to work with, and feel even more behind and left out.
I understand RNG and it’s reasoning, and I’m not expecting free handouts of premium content. I’m not sure what a middle ground might be here, but there are definitely times that I feel like I’m a lower-class citizen of Krystara. I’m sure reading the forums doesn’t help some days… (j/k you all)
Just to add to the comments above, I’d be in full support of some sort of mechanism that would allow you to remove some troops from the drop pool to address some of the issues mentioned. This would help players at all stages of the game - beginners could target troops they don’t have, end gamers could target troops they haven’t mythic’d yet…perhaps allow you to mark base mythic troops you already have to make them less likely to drop. Devs would have to come up with a way to make this not as powerful as it sounds where you can just systematically hunt down every troop you don’t have right away, but at the same time change the odds so it feels like there is some improvement.
@Sirrian Maybe you could make it so during a particular event week, you could select troops you don’t want to drop with event keys, up to a max where at least 1 of any given rarity remains unselected. For instance if the event was Whitehelm, you could select to remove Moloch or Celestasia from the drop pool, but not both, and then guarantee if you got a legendary card it would be the one you are looking for. Same with Epics, URs, etc where you could eliminate all but 1 from the drop pool. This would allow you to focus on only getting copies of troops you need, while only going 1 kingdom at a time so it wouldn’t be incredibly OP…just floating ideas out there…in any case I hesitate to request new content when there are so many bugs out there…I’d rather have the devs fix existing bugs before going in to new features.
Like being able to craft a troop for 1000x its disenchant cost. 5000 souls for a common, 100000 souls for a legendary. Increase mythic disenchant value to 250 or even 500 so they cost 250000 to 500000 to make.
I was forgetting that PtG is a 30 day sub, and they are now releasing a mythic a month. If they keep this format then just guaranteeing a mythic you do not have will suffice because there will always be a new Mythic dropped while on your current PtG, but if they ever reach a stopping point with troops… THEN…
I know we currently have the Event Keys, which basically are Kingdom specific Gem Keys. What if we have an Event Chest system where all of the regular (Gold, Glory, Gem, VIP) had a Kingdom-specific version? That way if someone wanted to chase commons (or VIP Mythic) during the appropriate Event Week they could do so.
Don’t know if we want to add other types of Event Keys though, might get too “cluttered” for lack of a better term. Perhaps replace the current Event Key drops with a new resource (Event Gems are already taken but you get the idea) that you can use to cash in for the appropriate level of Event Key you want. The higher the key level the more of that resource you need.
And perhaps this topic should be diverted to a new thread before we completely derail from Guild War discussion…
Trimming down to the points I really like, and I’m a bit nervous by.
First, the communication. I enjoy my guild a great deal. In game chat is poor, and I really don’t want to have to end up on Teamspeak, Ventrillo, Discord, Whatsapp, etc, to enjoy Guild Wars. I know I miss out on a lot of the banter, because I won’t run Whatsapp, but I can deal with that. What I don’t want to see is the need to be going out of game for communication for the guild to be successful at Guild Wars.
Team diversity. I really do hope we will see much more team diversity. I like playing a lot of different teams. I like facing different defenses. With the Diversity comes the need to stay on top of troop balance even more.
One easy way to implement that is to add a “Kingdom Chest” button to the Kingdom screen (the screen with Explore, Quests, Challenge, etc). That brings you to a screen with Gold, Glory, Gem, VIP chests which require 2 keys to open, or double cost. So if you had 50 gold keys you click on “Silverglade” on the main map, click “Kingdom Chest” on the menu, click “Gold Chest” and open 25 of them which contain mostly Silverglade commons, rares, and the normal assortment of stones and other rewards. If you want more, they are 600 gold each. Likewise Glory Chest would be 40 glory each and Gem Chest would be 20 gems each.
Then anything in game that rewards an Event Key instead gives 2 Gem Keys and take Event Chest out of the normal line up.
I know I’d be willing to expend double resources for a more targeted style option. They would follow the same rules as current Event Chests, Legendary and Mythic are kingdom specific while others are “heavily weighted”. Could even make it 5x cost, while the Kingdom of the current event is only 2x so there is still incentive to wait for the kingdom to be featured before using.