Nothing clear in the game to understand what are the rules.
Again we have knowledge of rules if we are on the forum, discord, etc but in game a player cannot understand what they need to do.
Change the keeper should be the GM and the rank under the GM (generally they are the managers and help the GM)
Impossible to acces on 100% bonus with only 2 first fights. Add one and pass to 30 defence or change the system of bonus to keep 27 defences. I think 27 defenses are nice a lot of guilds are struggle to be 30
Stop the monolith bonus in GW
If you ban Stellatrix or the new one (I already some complaints) ban all the bosses in attack and in defence.
Defence restriction race : include the class
Defence restriction : 1 troop and a malus if more (but keep the strategic choice)
We need to see the results of the players. How the GM can manage properly the guild without now who is playing or not, who is in difficulty, who to contact.
This new GW ask a hard communication work, especially for the GM.
My guild hates you havent got a scoreboard for in guild players you dont even know whos not competing, also we have no idea how our defences have done! We in 46th place was matched on the second day with a guild in 2nd place how can that be fair!
This is a dangerous precedent to set, especially in a mode all about competing with everything youâve got. I am very much hoping the Stellarix/WoS ban is a temporary band-aid, not the first snowball in an avalanche of bans.
I donât think the solution to difficult battles is nerfing the defense into oblivion. The majority of classes barely benefit a team, and limiting teams to four unique troops will in some cases result in a lack of decent options.
I like the idea some have mentioned of allowing for more team freedom, but giving extra points within the restriction. This could maybe extend to duplicate troops - you can use three Takshakas, but youâll be penalized for it. Maybe it could apply to Class too - many would probably still use Elementalist despite the penalty. Iâd much prefer that over less player autonomy.
I understand why people want more balance, but I donât think that continuing to add restrictions until every player is forced to have a mediocre defense team would be possible, let alone practical. Metas are impossible to avoid entirely; they are simply the best team possible within given limits.
I dont disagree, but I think the issue is that there is a huge troop restriction for attacking teams, but not defenses. Fighting against 3 Takas, or in my case, 2 of the newest dragons wiped me in 1 turn twice in a row before even the Palace fight is hard to overcome. Color, rather than Kindom restrictions would be much better
ishbaala 50% â 40%
Stellatrix ban in PvP
Probably the new Stellatrix, the same complaints are coming
Journeyâs troops reduce the mana
That is only some examples, the players are complaining to keep an easy comfort game (and after they complain because the game is dead and to easy).
In fact we have troop to kill bossesâŚ
For the defense I spoke about a malus if it use more than 1 copy to keep the strategy.
Itâs not about Easy. Those changes are about imbalanced troop with no second thought by devs when they made it. Since devs never play the game they cannot see whatâs broken. We have to point it out for them.
I agree 100%. There absolutely needs to be stiff point penalties for using the same troops on defense just like how it was before. Going against THREE Takshaka like I just had to do with a crap ass Broken Spire team isnât fair in the least bit. Take away these stupid kingdom restrictions and go back to color teams.
I enjoyed the attack and defense restrictions. I can see more creativity in the teams.
But clearly 15 months for that draft is a joke. Whatever, we havenât choice, I hope the devs look the feedback and read again the first time they asked what we wanted and see what they have forgotten.
Just as a first reaction here? Youâd need some ginormous penalties to make it serve as a sufficient deterrent. Because if something like â3x Takshakaâ is that effective at stopping an enemy entirely, youâd want a penalty large enough to off-set most/all the points that such a defense denies the attacker.
Otherwise? If I could set a defense that would cost my guild a thousand points but might net them several thousand through what the attacker doesnât earn? Thatâs a trade-off to make every day of the week and twice on Sundays.
Today marks three days running with our guild facing the exact same opponent guild. Over and over with like 2-3 active defenders using obnoxious teams like Beetrix spam and Takshaka spam while every other spot is some waste of time sentinel fight.
What a thrilling way to motivate us to open up our wallets.
A year this thingâs been drawn out, and this is what we get. If this is the devsâ strategy for keeping us interested, they have summited new heights of failure.
Those of us that are still left certainly saw quite a disaster piece unfold this weekend. It reminds me of being placed in pvp leagues by some ridiculous luck factor that is beyond our control.
Either you have an easy time getting rewards that you actually deserve, or you have to slog through a horrible experience that leaves you questioning why you are still playing.
Either way, I donât think any of us are surprised. Itâs been like this for about 2 years now and our disappointment realizes that this is what the game is now.
Please do not share anything that is a bug in this thread
I would rather something gets posted as a bug thread, and then isnât.. then reports getting lost in this feedback thread and not being able to accurately get numbers on reports, or information from everyone.
@jeto, hi there. I have a question: when game choses your oppnnent in a current battle? At my yesterdayâs evening i take a look at my opponent at a palace and chose not to fight him and wait for a morning to have a tactical picture of the day. And my opponent was different.