Change rewards from battles won to battles fought.
Remove the dumb gate team and let players put their defense.
Restore the old paragon system to have now 3 paragons to be only able to defend the palace (and the rest according to their score from last GW. E.g. champions now will be 9 people, heralds will be 9 as well)
The route (set) bonus is a nice idea and we should keep.
Give big bonus for using the restriciton attack teams but people can choose to use any teams they want.
This might not be a good idea. Itâs the single point of entry, putting a strong team there will prevent weaker attackers from scoring at all. This is especially an issue in low brackets, one single strong guild member could efficiently prevent most opponent players from participating.
Not quite. In the old GW it picked randomly from the 20 lowest scoring players, in the new GW you could arrange for it to always pick the same strongest player.
It looks pretty trivial to exploit that rule to still make it always pick the same strongest player, and it doesnât look like it would even cost that player anything.
Iâll have a tiny update about fighting yourself later this month, start of next month as I will be starting a series of blogs around specifically QOL Updates - updates as in sharing information, and not updates as in, QOL only game updates
Iâm not sure Paragon will mean as much in the current formatâŚ.for example how do you compare the scores between someone who has gone the easier path, compared to those that went the âmediumâ or âhardâ paths?
So doesnât matter if the soldier is competitive or not. I mean in old system the path (selection of fight) could be easier than a teammate (except the paragon because it was only one).