Genuine question for those who dislike new GW: did you enjoy old GW better? I understand how being forced to use sub-par troops against the likes of Takshaka teams could be frustrating, but old GW was so mind-numbingly boring to me. I would fight essentially the same team 5 times in a row. My attacking team and the teams I fought against would remain relatively unchanged between GWs, so it would be rinse and repeat for the next time.
Teambuilding using a unique variety of troops each GW is part of the fun for me (even if I canāt always make a brilliant team that will go 5-0). The new system rewards players for being creative in finding ways to overcome difficult opponents rather than using the same anti-Doomed Book team over and over.
My point isnāt that new GW is perfect, just that I struggle to see how itās not at least a step in the right direction.
Iām happy with the restrictions in attack. We can create new teams, use troops we didnāt use before and we can play without mythic.
Itās totally the reverse with the old system. I had 5 teams maximum per color with 1 major team which can change the mythic if necessary (some special details like class or boss killer sometimes). Because the defenses were always the same between 4/5 teams per color and some details asked to change some attack details. One moment itās boring. Yes I could play other teams to find an enjoyment, but loses isnāt really an enjoyment so I was playing always the same and gave my 54/57k points for my guild.
Now, I need build team every gw, look after x2 or x3 damage, or damage if negative status etc ⦠More creativity in attack. The balance between Kingdoms or Races give me a rest when itās Races (easier to build a team). But in defense we havenāt really this creativity. Everytime the same⦠the balance is very different especially Kingdoms Vs Races. They need to adjust the balance (actually I think like a lot of players can be solve by restricted more than 1 troop, could be the same in attack in really).
A leaderboard for the heros, what type of hero we are in the gw. Internal at the guild or/and world (why not).
Defenses result, itās important to know what we are doing with the defenses.
1 defense/area instead 3 could help a lot of guild to stay competitive and less stress for the GM to manage the GW.
There are the guys create teams and post in chat for the guild mates. And there are the guys copy the teams and play with. That isnāt change with the new GW. In fact, can be created before GW (we know approximately what are the defenses already).
5 times gate is very nice for the guild are optional GW but players want personal reward. For that we need to know who does that for the guild want a competitive event.
This may be true for more competitive guilds, which is likely where much of the dichotomy of opinions about new vs old GW originates: in our guild, those of us who still bother with GW just want it to be over and done, and we just play for the individual rewards; in old GW, we mainly played for the fun internal battle for Paragon (about half the guild joined GW back then, vs only 7-8 players in this new restrictive GW).
Just give the team-building Choice (at the cost of points) like we used to have, and each player (irrespective of their level of competitiveness) can enjoy that aspect of GW in their own way again.
My short take on this whole fiasco of balance: if itās too hard, just attack the gate 5 times and collect your rewards, or if you want to be challenged, try to take on META teams to keep the game competitive.
But the 18/20 victories needs to change to ābattles played,ā not just āwon.ā And honestly, why does the paid side of the guild war medallion allow players to ābuyā wins with gems? And why arenāt gems part of Guild War victories? Did the devs forget that they were part of the old rewards?
Some people in my guild relied on those gems every month because they canāt be home to claim tributes every hourā¦
Iām not sure Paragon will mean as much in the current formatā¦.for example how do you compare the scores between someone who has gone the easier path, compared to those that went the āmediumā or āhardā paths?
Yes, that was our main reason for playing the old GW: we actually disliked climbing the brackets to face tougher opponents, we just enjoyed the chill internal competition to see who got the paragon crown every season, especially before we reached bracket 50 or so.
Just need a leaderboard in each guild like everyone ask (competitive or not players). The system doesnāt need to be change. Old or new gw, doesnāt matter for your interest?
Something like the paragon titles were discussed last week, in a GW meeting I was a part of.. which is why I made that post so I was covering what had been most discussed in the survey and running through this thread again
As mentioned, there will be a blog around the community survey results, this week!
I donāt understand your last point. You like to fight against you teammates to be Paragon. But in the old system (what you indirectly say is better) if you keep the same team every day you lose so much points. Maybe I missed something
The old system was the same. The first fight was against a soldier but they were a lot of soldiers. So someone could have an easy fight and another a very hard. The only who everyone had the same was paragon.
The soldiers were the ones that didnāt score well the previous GW. While that didnāt mean they had the worst defense teams, they were usually much easier to beat than someone who scored far better. In general, battles tended to gradually grow harder as you progressed.
Contrary to that, the new GW allows any player to pick any defense spot, which can lead to a very bumpy journey for attacking players. There are ways to game the system that makes early battles harder than those afterwards, which probably isnāt a good design choice.