I honestly feel that guild wars cannot continue until the attack and defence restrictions become more equal.
Here’s a prediction. I don’t expect my guild to get more than 9 5-0s a day this guild wars. We are a former B1 guild of years. No sleight on them. I hope we do but testing so far suggests otherwise.
Suncrest is too limited. You make yellow and ofc Taks use it. Dwarves we made brown, they don’t use it, plus we had weapons.
Those stupid and I mean absolutely stupid multiples of troops that fill before their turn is why.
So guild wars, you can only use one class, Elementalist because you have to stun that 3rd trait.
So I practiced yesterday vs 2 Takshaka and 9/10 first troop filled before its turn and 66% of the time it cast on first turn. I lost my first 14 battles. Don’t give me team building, I’m in many other people’s opinion a fantastic team builder.
I’m sure no one anticipated a new guild wars with a 33% win rate.
I hope it’s being resolved and the defence isn’t getting any more buffs….
There’s a reason it’s less mentioned. We already get Glory Orbs in GW rewards, those are more versatile for elite levelling troops than medals, badges or tokens.
Anyone who wants medals / badges / tokens can go farm them to their heart’s content in Explore. I can’t think why people would want precious GW reward slots taken up with farmable resources. It would be like asking for Silver marks in Epic Burning chests.
TLDR: Please don’t put easily farmable resources in GW rewards.
Like WHOCARES25 rightly said, these restrictions are already identical across guilds. If you’re struggling to beat your opponents’ defences, it’ll be the same for them.
As for Attack and Defence restrictions being identical to each other, this would weigh the odds massively in favour of the attacker. They get the huge advantage of getting the first turn, and being able to control their moves rather than having the AI make them.
Attack/Defence restrictions are the same in PvP. This would make GW battles very unvaried and boring IMO.
How often do you lose in PvP? I rarely do, even in Frenzy mode. “Balanced” Attack/Defence restrictions in GW would make most battles a pushover for the attacker.
Not the same, more equal. I’m not saying give us meta, but less of a void between attack and defence. Ofc it’s the same for both sides, that does not make it right. I can guarantee you who will be more frustrated.
A good balance would be to play vs 1 copy of defence troops, it worked before. Or allow us more troops to choose from, maybe add another kingdom or let us pay say silver marks or cursed runes maybe for some wildcard troops.
No-one plays in blood frenzy with a Suncrest team vs Naga or Undead or Elementals. The restrictions are more equal in PvP.
I don’t completely disagree with you here, but this works great in a game like chess, where two people show up to play chess and understand that they’ll be losing a lot.
Most people don’t play this game because they enjoy GWs, so the experience has a high potential for frustration.
No one should be asking for 90% 5-0s here. I’m sure this company has extensively thought about what winrate will keep players hooked in pvp modes, and GWs is likely too low right now. Losses are more tolerable when the game feels a little more fair.
Yes, I agree that some people want 5-0 all the time. But if you feel that the Takshaks are too dangerous, then choose another path for your entire guild. If we’re talking about the green keep, then go through the goblins and tauros as an option. Maybe you’ll score more points than another guild that goes through the mighty Takshaks and loses. Or first, the most powerful people should make maximum efforts through divine and nag with the ability to hit the same location several times (for example, deities to get the missing sets), and the rest through goblins. In my opinion, this is what stimulates communication and strategic planning. I understand that at this stage it is difficult to understand who went where and give instructions to guild members or, for example, prohibit attacking without orders (as implemented in some other games). I believe that there should be an element of luck (who will be stunned by the elementalist), how the starting field will be, who will be frozen. This isn’t chess — there isn’t such a big difference between who goes first, but here it’s HUGE. The previous GW, with all its advantages, had one drawback, which has been resolved in this version — practically the same attack and defense builds. All the time. Would it be interesting to play on the attack if your side had pharaohs, takshaks, zuuls, ctharrasque, the new dagonat, and the new mythical goblin with explosions? Try to look at it from this angle. We don’t need everyone to score 5-0, we need to score more than the opponent.
You and your opponents are on a board, facing your opponents 5 defenders.
So you and your opponent, are both getting those losses.
We have to stop thinking of it as 1v1 , it’s actually 1 Vs a guild opponents best possible team.
And we and out opponents are using the same restricted attack.
Plus ATM our percentages may be down, but what about when we get to the meta home kingdoms.
I’m sorry, maybe I’m missing some, but I can build a team, that gets minimum a 4-1 every day, and also with rng can beat triple tak, I beat triple tak, with blighted lands.
So if 4-1 isn’t good enough , then your only wanting a 5-0.
That’s not how it is anymore, that’s old GWs. Move on, there never going back.
We do need to win 5/0 in current GW format, for personal reward track. Especially 5 shiny tokens of legendary at 18 wins. Hope that will be adjusted in 8.8. It needs to be pushed down to 12 wins, or 3/2 per day.
I dont care that going 5-0 is difficult and dont expect 5-0. I care that the process of guild wars is a CHORE. It was before and its worse now. It is not fun to play vs meta teams with bad factions. Thats what matters to me. Fun. And the devs completely whiffed on that with this guild wars.
I dont hold out any hope for devs to do the best thing and go back to the drawing board on gw but what can be done that can fix things right now is this:
NO MORE DOUBLES. No double khafru. No double takshaka. Some factions with slow mana generation just arent built to deal with this.
Remove the new flower dragon and replace with diamantina. What are we doing here? There’s literally zero reason its there when stellarix was removed. Its inconsistent.
Damn, you can use super weak team consisting of only dust covered forgotten troops in PvP (even in frenzy regions) all the time every day for every game and beat all those powerful meta teams and have some fun…there is no rule against that (nobody is forcing you to field meta teams), so, if you’re not doing it already, you just have to look in the mirror to discover the cause for that.
Honestly, these types of arguments as a case for the current outlook of Guild Wars are some of the least thought out things I’ve heard of late.
Edit. And now they’ve wiped their respective post…nice.
True, but they’re trying to design a game that people want to play, and that’s the point of this thread. Feedback to make the experience less miserable for the players who hate it.