Guild Wars Reforged Feedback

:blush::+1::victory_hand: great initiative

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Following community feedback, Jeto had Sirrian check the ELO calculations, and there was an error in the calculation to do with picking the incorrect ELO of a guild.

I think this was picked up just as the latest GW was starting, so not in time to rectify it. This may explain what you experienced, with hope the next one will be better.

(Although I’ve been hearing the next GW is Suncrest on attack, which looks like it will be a bloodbath for everyone facing proper defences under the current rules.)

Well something needs to be done as our guild is facing too many guilds 100+ above our rank. What we are mostly getting from gw at the moment is a black eye and five days means five black eyes, that’s a lot of eyes… So I don’t think any change would make it worse for us. I do understand it’s not a good idea for some guilds though.

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Dear @Jeto,

The ā€œwisdom of the crowdā€ is not in the loudest voices or the consensus of the rabble; it’s in the handful of people who actually know something useful.

The opinions I’m seeing from people I trust suggest that starting over again with the rankings will just mean it takes longer for the rankings to settle, while risking more bugs being introduced. So, not a good idea, on balance. (But thanks for thinking about it.)

Processing what other people are saying, here is the smart consensus:

  1. Reduce the top guild’s current score so they get to play more than one opponent.
  2. Fix the ranking bugs.
  3. Opt out dead guilds.

That’s it.

If you really want to do more, you could squeeze every current points gap, so every guild is separated from its neighbours by exactly 2 points.

I presume ā€œdead guildsā€ will keep their score, if they ever come back, but no-one should have to face them in Guild Wars.

Personally, I strongly feel that your user interface for Guild Wars is nowhere near ready for public use. And I note that you don’t seem to have fixed any of the serious issues with the previous version of Guild Wars (eg: not being able to lock Class Talents in a defence team; scoring bugs; registration ambiguity; …). I mention this because my ā€œbig, beautiful post on GWā€ is seeming less and less likely.

Hope this helps.

PS: The ā€œquotationā€ is mine. It addresses what you might call the ā€œWisdom of the Crowd Fallacyā€, if you like. Feels like common sense, to me.

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Your quote is nice.
Except it fails, if the crowd is the population, and the one voice is the prime minister/president.
Who’s only interest is himself. IE. Trump, starmer,Putin.
Sometimes the masses can see the problems happening, more than the king in his ivory tower.

Nice quote tho, just won’t catch on :grin:

Also remember, poll in one channel (the forum) has selection bias.

Also was literally just talking out an idea, the forum is the only place to do that with a large group of players.

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this new type of gw is just useless imo and apparently to others as well, no paragon, no way to see how our guildmates did, no way to see how our one defense did, no way to use troops out of kingdom for our attack and most battles fighting against taks and chrys. This should be called kingdom wars not guild wars. These gw has nothing to do with guild wars but players battling to get to the palace, we got 1640 troops but only allowed to used the troops that gw week’s kingdom is pre determined, this is not gw, dev @Jeto you and other devs got it all wrong. I use to look forward to gw week now I really don’t care for it. Devs, you ruin a good thing and gave us kingdom wars.

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Yep. Honestly practicing feels like pure faction 500 except everything against can fill before their turn…

I’m looking at the options for Suncrest vs Zarg, Khafru, Crys, Emberclaw, Tak and co and wondering how many players will lose after turn 1 and not play afterwards.

We need a reset, imho, unless something is planned to equalise battles more.

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The whole thing needs to be scrapped and the devs should apologize to us for making a lazy mode. Thats what really needs to happen

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It’s the who knows how many-th time I’ve gone through this thread, but just wanted to make some dot points on what the most common/repeated comments have been in this thread.
Both to help anyone new jumping in this thread with feedback see what’s already been covered a lot, also see that UI is already being tackled.. speaking of

  • More information around all the things
    • scoring, guild members teams, if they are active or not, daily scores, who sets defense teams, guild guild guild info etc.

This comes up, the most in this whole thread and in the community survey (which has a blog releasing soon) and is something you will start seeing being addressed in 8.8, with more changes for Guild Guild War UI, in future updates.

  • Rewards for participating in GW
    • ā€œPromote riskier battles by giving the individual rewards for participating in the battle vs winning the battle.ā€.. which ties to..
  • There is a focus on winning for yourself and not risking doing other battles to gain a higher score, for the benefit of the Guild as a whole
    • Individual rewards are much better than Daily War rewards
    • Ties to players farming the Gate
      • In turn links to this being helpful for new and low level players, but those players should face more suitable Guilds
  • Limit or restrict using multiple of the same troop in defense teams
    • Allow any troops in attack teams and reward using troops that match the restrictions

There is a mix of feedback around attack and defense restrictions.
Some players like making one attack team to use for the weekend, other don’t like making an attack team to suit each Locations defense team.
Some players have no issues building teams and enjoy needing to get creative, others are really struggling to have the troops needed and find it difficult.

  • It will take an extensive period of time for the matchmaking and leaderboard to settle, meaning that currently some Guild have good matchmaking one week and not great the following week
    • Also ties to wanting smaller brackets/buckets for matchmaking

Less mentioned but still in my notes:

  • Add in Medal/Badge/Token rewards to Guild Wars
  • Winning by 5 points is no more beneficial than winning by 500 points

These are what have come up most in this thread, the community survey and from discussions with players.
There is of course other comments suggestions etc, some with people on both sides (in favor and against), so I just wanted to list what is most discussed and what has the most people with

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The nuance here, is that having an attack team made up from a single kingdom will NOT be resolved as ELO rankings settle.

Pretty much any guild will have a few players that have the majority of troops. And so we will always face the toughest teams in the temple and palace (while you stick to static colour defence keeps).

Please don’t believe what I am saying and test it for yourself. Come up with a Suncrest based team (next guild war restriction) for yourself and try and win against a handful of the temple or palace defence teams mentioned.

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Those points aren’t linked together in my post. I do not relate ELO and leaderboards settling feedback with attack/defense team restrictions or team build feedback.

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Has there been much internal discussion about the daily play requirement? Old GWs had a ā€œbest 27 scoresā€ system, so it was ok if a couple people were busy. That might be appreciated. A full guild would still get more set bonuses, but still, better than nothing.

More aggressive pings from the game to set defense are also needed.

The summary above looks great.

Yes, heaps, about various game modes

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Also already a qol, with a sub qol for more notification options to toggle which you do and dont want on

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As someone that understands both guilds, use the same kingdom restrictions on attack.

And both guilds, face the same no limit defences.

So both guilds actually are equal in this format.

I like the restrictions. Just my opinion.

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I honestly feel that guild wars cannot continue until the attack and defence restrictions become more equal.

Here’s a prediction. I don’t expect my guild to get more than 9 5-0s a day this guild wars. We are a former B1 guild of years. No sleight on them. I hope we do but testing so far suggests otherwise.

Suncrest is too limited. You make yellow and ofc Taks use it. Dwarves we made brown, they don’t use it, plus we had weapons.

Those stupid and I mean absolutely stupid multiples of troops that fill before their turn is why.

So guild wars, you can only use one class, Elementalist because you have to stun that 3rd trait.

So I practiced yesterday vs 2 Takshaka and 9/10 first troop filled before its turn and 66% of the time it cast on first turn. I lost my first 14 battles. Don’t give me team building, I’m in many other people’s opinion a fantastic team builder.

I’m sure no one anticipated a new guild wars with a 33% win rate.

I hope it’s being resolved and the defence isn’t getting any more buffs….

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There’s a reason it’s less mentioned. We already get Glory Orbs in GW rewards, those are more versatile for elite levelling troops than medals, badges or tokens.

Anyone who wants medals / badges / tokens can go farm them to their heart’s content in Explore. I can’t think why people would want precious GW reward slots taken up with farmable resources. It would be like asking for Silver marks in Epic Burning chests.

TLDR: Please don’t put easily farmable resources in GW rewards.

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Like WHOCARES25 rightly said, these restrictions are already identical across guilds. If you’re struggling to beat your opponents’ defences, it’ll be the same for them.

As for Attack and Defence restrictions being identical to each other, this would weigh the odds massively in favour of the attacker. They get the huge advantage of getting the first turn, and being able to control their moves rather than having the AI make them.

Attack/Defence restrictions are the same in PvP. This would make GW battles very unvaried and boring IMO.

How often do you lose in PvP? I rarely do, even in Frenzy mode. ā€œBalancedā€ Attack/Defence restrictions in GW would make most battles a pushover for the attacker.

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