Only 63 voters for the poll, a very poor result, which is normal, the poll is buried among dozens of posts, it’s even complicated to find it in this jungle. Most of the forum readers haven’t even seen it.
I made a new post with a link to the poll. That might help with visibility.
great initiative
Our guild had not lost a day in the 3 GWs. We have dominated each day. I think they threw us in at like 89 for the first. For the 3rd GW, I fought 1 human defense in all the 4 days. 1 in 20. 3 wins were shutouts, the other looks like 1 person fought. How can these teams be even close to us in rankings on the 3rd GW?
Following community feedback, Jeto had Sirrian check the ELO calculations, and there was an error in the calculation to do with picking the incorrect ELO of a guild.
I think this was picked up just as the latest GW was starting, so not in time to rectify it. This may explain what you experienced, with hope the next one will be better.
(Although I’ve been hearing the next GW is Suncrest on attack, which looks like it will be a bloodbath for everyone facing proper defences under the current rules.)
Well something needs to be done as our guild is facing too many guilds 100+ above our rank. What we are mostly getting from gw at the moment is a black eye and five days means five black eyes, that’s a lot of eyes… So I don’t think any change would make it worse for us. I do understand it’s not a good idea for some guilds though.
Dear @Jeto,
The “wisdom of the crowd” is not in the loudest voices or the consensus of the rabble; it’s in the handful of people who actually know something useful.
The opinions I’m seeing from people I trust suggest that starting over again with the rankings will just mean it takes longer for the rankings to settle, while risking more bugs being introduced. So, not a good idea, on balance. (But thanks for thinking about it.)
Processing what other people are saying, here is the smart consensus:
- Reduce the top guild’s current score so they get to play more than one opponent.
- Fix the ranking bugs.
- Opt out dead guilds.
That’s it.
If you really want to do more, you could squeeze every current points gap, so every guild is separated from its neighbours by exactly 2 points.
I presume “dead guilds” will keep their score, if they ever come back, but no-one should have to face them in Guild Wars.
Personally, I strongly feel that your user interface for Guild Wars is nowhere near ready for public use. And I note that you don’t seem to have fixed any of the serious issues with the previous version of Guild Wars (eg: not being able to lock Class Talents in a defence team; scoring bugs; registration ambiguity; …). I mention this because my “big, beautiful post on GW” is seeming less and less likely.
Hope this helps.
PS: The “quotation” is mine. It addresses what you might call the “Wisdom of the Crowd Fallacy”, if you like. Feels like common sense, to me.
Your quote is nice.
Except it fails, if the crowd is the population, and the one voice is the prime minister/president.
Who’s only interest is himself. IE. Trump, starmer,Putin.
Sometimes the masses can see the problems happening, more than the king in his ivory tower.
Nice quote tho, just won’t catch on
Also remember, poll in one channel (the forum) has selection bias.
Also was literally just talking out an idea, the forum is the only place to do that with a large group of players.
this new type of gw is just useless imo and apparently to others as well, no paragon, no way to see how our guildmates did, no way to see how our one defense did, no way to use troops out of kingdom for our attack and most battles fighting against taks and chrys. This should be called kingdom wars not guild wars. These gw has nothing to do with guild wars but players battling to get to the palace, we got 1640 troops but only allowed to used the troops that gw week’s kingdom is pre determined, this is not gw, dev @Jeto you and other devs got it all wrong. I use to look forward to gw week now I really don’t care for it. Devs, you ruin a good thing and gave us kingdom wars.
Yep. Honestly practicing feels like pure faction 500 except everything against can fill before their turn…
I’m looking at the options for Suncrest vs Zarg, Khafru, Crys, Emberclaw, Tak and co and wondering how many players will lose after turn 1 and not play afterwards.
We need a reset, imho, unless something is planned to equalise battles more.
The whole thing needs to be scrapped and the devs should apologize to us for making a lazy mode. Thats what really needs to happen
It’s the who knows how many-th time I’ve gone through this thread, but just wanted to make some dot points on what the most common/repeated comments have been in this thread.
Both to help anyone new jumping in this thread with feedback see what’s already been covered a lot, also see that UI is already being tackled.. speaking of
- More information around all the things
- scoring, guild members teams, if they are active or not, daily scores, who sets defense teams, guild guild guild info etc.
This comes up, the most in this whole thread and in the community survey (which has a blog releasing soon) and is something you will start seeing being addressed in 8.8, with more changes for Guild Guild War UI, in future updates.
- Rewards for participating in GW
- “Promote riskier battles by giving the individual rewards for participating in the battle vs winning the battle.”.. which ties to..
- There is a focus on winning for yourself and not risking doing other battles to gain a higher score, for the benefit of the Guild as a whole
- Individual rewards are much better than Daily War rewards
- Ties to players farming the Gate
- In turn links to this being helpful for new and low level players, but those players should face more suitable Guilds
- Limit or restrict using multiple of the same troop in defense teams
- Allow any troops in attack teams and reward using troops that match the restrictions
There is a mix of feedback around attack and defense restrictions.
Some players like making one attack team to use for the weekend, other don’t like making an attack team to suit each Locations defense team.
Some players have no issues building teams and enjoy needing to get creative, others are really struggling to have the troops needed and find it difficult.
- It will take an extensive period of time for the matchmaking and leaderboard to settle, meaning that currently some Guild have good matchmaking one week and not great the following week
- Also ties to wanting smaller brackets/buckets for matchmaking
Less mentioned but still in my notes:
- Add in Medal/Badge/Token rewards to Guild Wars
- Winning by 5 points is no more beneficial than winning by 500 points
These are what have come up most in this thread, the community survey and from discussions with players.
There is of course other comments suggestions etc, some with people on both sides (in favor and against), so I just wanted to list what is most discussed and what has the most people with
The nuance here, is that having an attack team made up from a single kingdom will NOT be resolved as ELO rankings settle.
Pretty much any guild will have a few players that have the majority of troops. And so we will always face the toughest teams in the temple and palace (while you stick to static colour defence keeps).
Please don’t believe what I am saying and test it for yourself. Come up with a Suncrest based team (next guild war restriction) for yourself and try and win against a handful of the temple or palace defence teams mentioned.
Those points aren’t linked together in my post. I do not relate ELO and leaderboards settling feedback with attack/defense team restrictions or team build feedback.
Has there been much internal discussion about the daily play requirement? Old GWs had a “best 27 scores” system, so it was ok if a couple people were busy. That might be appreciated. A full guild would still get more set bonuses, but still, better than nothing.
More aggressive pings from the game to set defense are also needed.
The summary above looks great.
Yes, heaps, about various game modes
Also already a qol, with a sub qol for more notification options to toggle which you do and dont want on
As someone that understands both guilds, use the same kingdom restrictions on attack.
And both guilds, face the same no limit defences.
So both guilds actually are equal in this format.
I like the restrictions. Just my opinion.