It’s already terribly mismatched though so it’s loss mitigation at this point. This is trying to navigate the least bad.
If it were possible (and I don’t think it is?) to recalculate ELO and subsequent matchups on a daily basis, it would cut the time down even further.
The other question of note-- how many Tysons are out there in this iteration of GW? On PC/Mobile, I would put the number as being surprisingly low. Former high bracket GW guilds are a mixed bag on how they’re approaching this version. Let’s say there’s ~32. (Edit: was going to do a bunch of math here but it would make this post way too long. Essentially following an exponent of 2 to illustrate how quickly the top would find themselves versus today)
32 guilds are going to have a rotten time assuming none of the Tysons match each other.
All the Tysons go 4/0.
Next month, the only ones who will even have a chance to face a Tyson are the ones that went 4/0 which, assuming a bell curve of performance, would be a relatively small number. The Tysons then again go 4/0.
The following month, the only ones who will have a chance to face a Tyson are the ones who 1) Also went 8/0 by beating another non-Tyson 4/0 guild, never faced a Tyson previously and assuming the same bell curve, the number gets smaller again. The Tysons then again go 4/0.
Month 3, the only ones who would have a shot at facing a Tyson would need to 1) Go 12/0 by beating a guild that was previously 8/0 (who themselves beat a 4/0 guild) with neither having faced one of the Tysons.
Ad infinitum with each subsequent set requiring more and more outlandish circumstances to come true until the top guilds naturally find themselves.
Or we leave it status quo where it’ll take the high powered guilds beating the stuffing out of their opponents month over month to never make up any ground since the ELO is so inelastic.
Basically, today since the top GW guilds aren’t necessarily the top trophy guilds, you’re FAR more likely to see those Tyson guilds randomly sprinkled throughout the leaderboards than if you were to pull a random guild out of a hat.
Someone is going to draw a short straw. There’s no avoiding that. This is strictly about minimizing the damage. Compare that to a GW Tyson that was, say, 500th in trophy count and how long it would take to find their footing and how many guilds are going to have really bad times along the way.