The guild wars rewards should be given for battles fought, not battles won
The medallion allows you to claim all rewards regardless of wins. You can buy missed rewards for 20 gems each (each 20 gems gives both free and paid reward).
Wow i didnât know that, thanks Theoden
Yeah, they donât tell you, you just see the unlock option after you get it (if you look carefully, itâs not prominent). Strange they donât mention it, it is a selling point IMO, since you donât miss rewards due to losses, just a few gems. You can buy the rewards even before doing the battles, Tacet and Crisp Purpose had Baphometâs shiny spell going into day one.
I won this due to board luck and popping their stupid dragon (that shouldnt be in pvp because you guys took out stellarix and this dragon is basically the same. But you people dont play your game or care about consistency). I just had to laugh when i saw that match pop up because i knew i was either going to lose quickly or have a slog where i tiptop around the three most powerful troops in the game with blighted lands.
Defenses should be restricted to blighted lands just like we are. This is artificial difficulty and screams âwe dont know how to balance a game.â
I donât mind Chrysantherax in PvP and GW. Stellarix is much more loop prone and has 55% spell damage reduction, making it more annoying to fight IMO.
I still get 1 shot by high level Chrys so I canât stand it
That 36 ranked guild might have been us. Weâve consistently been getting matched against the very top end guilds this week. Thereâs no point even trying to encourage any of us to continue suffering through this mess. Itâs beyond broken, and apparently the only plan for the next year(s) is to paint parts of it pink.
What I really donât get is why. Why did all our feedback get ignored designing this attrocity? Why did it get pushed out of the door in such an unplayable state? Why is it still getting forced on us, instead of taking it down for âtestingâ, never to return?
Iâd collect and write up a list of the more prominent Guild Wars design failures. Itâs just a wasted effort, the people who should be reading it probably couldnât care less and wouldnât understand any of it anyway.
Ok I no itâs awful winning 4-1 and 3-2.
Itâs bad against triple tak at palace (even tho I won ).
The main thing everyone is forgetting tho is.
The team your fighting, is also fighting your triple tak defences on there attack games.
There defences are not there attacks, your opponents also have blighted lands attacks.
So if your guild is losing, itâs because there either picking better attacks or defences.
But you and your opponents, on attack both have the same troops.
Why is that so hard to understand.
My team that beat triple tak.
Doomsayer.
Gatekeeper
Abynissia
Succubus
Two of wands
Only in theory. As long as matchmaking remains broken, your opponent may have significantly more (or less) troops to chose from. Unless you are the top 1 guild, then you somehow get to fight yourself.
Flower dragon loops quite often too. I dont care about it or stellarix in pvp
In pvp we can use our own and wand of stars to counter it. If you lose to it in pvp its usually due to extreme bad luck or your mistakes. Pvp however adds artificial difficulty to it
Silver marks are still in burning chests and theyve never responded to our complaints about that.
They do not care
No mate. Not in theory. In practice.
As every attack guild, has to use Blighted lands troops.
So the Devs choice of how GWs works, is very fair.
And lack of troops is based on, play style, life happening, and game RNG.
But ALL OUR CHOICES ARE THE SAME ON ATTACK BLIGHTED LANDS ONLY, AGAIN I REITERATE EVERY PLAYER IN THE GAME IS USING BLIGHTED LANDS.
Ps. Could be worse, could be getting double tapped by Chyrsanthis in PvP
Everything is useless. They donât play their own game. They donât read their own forum. They donât fix their own gameplay mistakes (not crucial bugs, I mean - gameplay mistakes). How can we explain something to developers, that have no idea about basic aspects of the game? Look at those updates - everything for some new player who is still unaware whatâs going on⌠Remove Elementalist class from GW? No way! Why? They donât know, they are too busy with remodelling old textures⌠And so onâŚ
This can be easily alleviated by restricting class on the defense which we have been asking for ages.
Itâs not about restrictions, itâs about troops. It doesnât matter that a guild of fairly new players has the same restrictions as a guild of end-game players. If you match them against each other, one of those guilds will have quite a few more troops available to play with, with much higher stats. Welcome to Gems Of Nothing Is Working.
On the face of it, Stellarix seems better, itâs spell block is when not stunned, but itâs not really in practice. Chrysantherax is half Elemental and benefits from much better support than Stellarix gets from Essencia.
You can field an all elemental team and get all the benefits of Elementalist class, which is way superior to Dragonguard (if going for max bonuses), and get significant bonuses from Elementals and Nexus. You also benefit from Emberclawâs third trait. So many games you are full before you actually make your first move and your magic cast will do around 240 none buffed.
As for guild wars. Overly restricted vs troops that can fill before they go and added defensive bonus stats mean capped magic on Takshaka will 1 shot none capped life.
this is not a great gw they made for one thing they should of called it kingdom wars b/c you can only use the troops in one kingdom and they made it so that the def teams can be out of kingdom which dont make sense this new gw concept is a little like arena. gw should be use of any troops for attack and any for def by fighting against other guilds you still trying to protect your guild the way it is now with restricting the attack team yes its difficult but i dont see at all where it would help newer players. b/c a lot of low levels dont have all the troops for each kingdom . i really believe they should rework the attack teams and defense team but keep how we go to fight the palace
The fix is very very simple. Restrict the ai to the kingdom we use. Allowing the ai to use a literal meta team like double khafru and dragon against blighted lands is such a bad joke
Restricting defences to a Kingdom will make it too easy. Almost everyone would go 20-0, and then the differentiation would be battle tactics only, in order to maximise in-battle bonuses.
The two ideas Iâve read which seem like good first âtweaksâ:
- allow attack teams to be built from 2 or 3 Kingdoms
- Automatically assign the âcolour defence pillarâ âŚ..because at the moment near on everyone is choosing green. If it cycled through them, weâd at least get some variation.
And in terms of QOL, increase the fonts on the map screen, particularly for the âbattles won at each locationâ shown in the shields. Itâs like font 4 on a phone.