Guild Wars Reforged Feedback

We neee to know scores for each day and a way to see who played the gate multiple times.. How do you release this without a way to see that stuff..

6 Likes

I didn’t receive any GW rewards for any of our daily wins this GW. :upside_down_face: thanks

Can we have a alert on to the world map reminding us to set defences please, thank you.

7 Likes

Here are the monthly wars suggestions from our

  1. Limit defense troops to 1 unique of each card. (No 3 Stellas, Queen Bees, or 3 Takshakas on a team) This was done by implementing a point reduction for doing so in the old guild wars.

  2. Provide in match data to show where we are at on bonuses points, and also allow us to view them post match until we clear them out by exiting the screen. Currently they appear and disappear in the blink of an eye.

  3. Post clear notes on what Troops/Weapons change in Guild Wars. Wand of Stars and Stella do currently but are there other planned transformations? It would be helpful to know.

  4. 30 scores count for offense, but only 27 can set a defense. Could we make that number the same whether it is 27 or 30 for both offense or defense?

  5. Defenses are slotted according to previous wars scores. In the old Guild Wars it was Paragon, Champion, Herald, Vanguard, and Soldier.

  6. Gate battles. Some Players fight the gate multiple times for the reward tracks as they are easy wins, but in turn that hurts the guild score total. Its like you have two competing forces here. Individual Wars vs Guild Wars. Why do players have to choose?

  7. Add tokens for medals in reward tracks in Guild Wars and maybe even in PvP (since they are the same mode and tied together). No one has the time to explore like they used to because of PvP and our medal counts prove that.

  8. Let us view our own guild player scores on offense. We would love to know who to help, or who is fighting the gate 5 times. Currently we are driving blindfolded.

  9. Let us see how our defenses are performing with their records, and the scores the opponents are putting up against them if that is possible.

  10. To really get people using all aspects of the game, make classes on offense and defense limited to the type or kingdom restriction that the battle is using.

  11. Automatically put the cursor on the next level of fights after a victory. Sometimes it may be worth doing this to complete sets, but other times it happens by mistake. People should have to manually go back to an area if they want to make a set.

  12. A little more transparency on what goes into the matchmaking, and also put the rankings in front of the teams for the days battle. 3 vs 4, 3 vs 32, or 1 vs 5683. Also why in the world would 1 v 5683 happen? and then happen all four days???

  13. Post clear notes in game for what has to be done on each day for wars. Example; Monday - Select 1 keep. Tuesday/Wednesday - Select 1 defense. Thursday, Friday, Saturday, Sunday - Fight 5 battles.

  14. Players that leave the guild after setting a defense have that defense stick behind. The guild has no way of removing it. One could join a guild, set 4 firebombs on defense, then leave that guild and utterly hose them for Guild Wars. That’s not cool at all.

  15. Allow us to select our teams through our team menu. One of the perks of VIP is getting extra team slots, yet you have excluded us to select those team slots from GW and PvP in general.

  16. Sets & Paths. The whole concept of sets is cool to help the guild get extra points, but the downside is doing that lowers their score as they dont fight the high scoring palace battle. I think people should be locked into their path after the 3rd battle. Then they should have to fight battle 3,4,5 in sequence no matter what (unless they lose at 3 or 4 then they would retry) Sets would still be in play but players would have to make that call on which way to help after battle 2. Example would be - No jumping from battle 4 on the right path to battle 3 on the middle path. Ultimately the team that doesn’t lose battles and is organized will get the most paths anyway which is what I think was the intention anyway.

  17. Ability to see standings once wars have concluded.

  18. Ability to see the number of players that have fought for our guild and also for the opposing guild.

If any of these have been implemented in 8.6 update thank you.

5 Likes

Because they should have an opportunity to choose. We all have free will - if someone ignores your GM’s orders - he free to kick them.

medals have never be in a PVP - for what it should be in a GW?

You allways have to choose what to beat - it’s a strategic part of GW

I’d agree with another suggestions more or less

We had 4 very competitive wars against good and great guilds (and won them all).
It would be very welcome to see the result of your guildmates though.

1 Like

Please, no. Don’t add farmable stuff to GW rewards. I much prefer getting rare, hard to obtain stuff like Gold Marks, Burning Marks and Glory Orbs from GW, rather than something I could just go farm in Explore.

IMO, having tokens in GW rewards would be like having Silver marks in Burning chests, a waste of a reward slot.

4 Likes

Please move the reward of 5 shiny tokens in free personal track from 18 wins to 12 wins.

18 wins, or 90% victory rate, may be reasonable in normal PVP, where attack team and defense team follow the same restriction. Human mind’s superiority vs AI, as well as advantage of first move, makes such victory rate achievable, and mundane. However, in GW attack teams can be a lot weaker than defense team, that such high victory rate isn’t reliably achievable. Past three GWs proved that. I’d say 50% victory rate is more reasonable. That, when counting one mandatory gate battle, means 3 wins per day, or 12 wins per GW. So key reward of free personal track, 5 shiny tokens, should be moved there. Reward of 14, 16 and 18 wins can be something less important, like bronze and silver idols, and trinkets.

This also solves conflict of interest between pushing deep for guild score and cowering in gate 5 times for personal track. If a player can’t even get 3 wins a day when pushing deep, staying at gate 5 times actually earns more points for guild. So for them it’s no longer cowering, but wise tactical decision.

I think making the personal track points based rather than wins based might be better. Say, 400 points per reward so 3600 points for the final reward. This would mean people couldn’t progress very far if they stayed at the gate for cheap wins.

Its funny you guys think devs listen to us

2 Likes

Our voices might speak to deaf ear. But even elf ear won’t hear anything if it’s just silence.

2 Likes

Add me to the long list of players who pine for the intra-guild competition. I’ll assume that it’s in the pipeline. But other things need to be looked at before the push for paragon is the challenge it was before.

It can be better for the guild’s score if some players repeat the 3rd or 4th battle rather than pushing on to the Palace. That gets more sets for the guild but players sacrifice personal points. One possible resolution for this would be to rework the maps with 3 endpoints rather than everybody converging at the Palace, or 3 gates, each with a linear path to the Palace [edit: nah, that doesn’t fix it].

There’s not enough variety and variation with bonus points. I’m happy with bonus structures being clearly defined. But all players going 5/0 have similar scores (unless they chose not to go to the Palace). There’s no opportunity to have an excellent day (like getting 9600+ in the old wars). Good scores are now achieved by procrastinating and durdling around to match 8 gems and get 8 extras. Against Sentinels it becomes a challenge to not kill the enemies. Bonuses should be revised for Guild Wars (they can be different for PvP), things like: a low number of actions (an action being a gem match or spell cast), doing lots of skull damage, receiving low damage. Have lots of possible bonuses, they can conflict (like low actions and 8+ extra turns). And please show the bonuses awarded in a list rather than having each appear for a second.

And while I’m here… a while back the filters were enhanced to allow dual troop types or kingdoms for events. If I recall correctly it was introduced and used occassionally for World Events when they were every week. That would allow better pools of troops for attackers while keeping it challenging. For example Blighted Lands could be paired with another kingdom (I was perfectly happy with the choice of Dwarves, but Blighted Lands is too restrictive).

1 Like

The players battles could be locked in before they even do 1 battle so if they do gate (for eg) 5 times whatever their 2nd battle would have been that could be the gates 2nd battle and so on. If they do the gate 4 times and then their 5th time they face the gate would be like battling the palace. You could even choose your route before you start your gate battle.