Pros
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Some strategy
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Good for guild interaction
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Guild Wars
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Some positivity for team creation on offence.
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The leaderboard appears to be the only leaderboard in the game where players can’t pay to win by spending cash or sigils on extra battles.
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The maps are a good idea.
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Opt in and out for lovers or haters.
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Variety of teams on defence.
Fundamental core flaws
A lot has been said in the thread, I will just try and summarise.
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After 17 months break, it’s been rushed back. It needed more preparation, it feels unguildy if that makes any sense.
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Removed all the good from old wars, individual scoring, a score page, the rivalry, the information on how every one did, the ability to check, reference and so on.
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No team slots, other than 1, why do we have 30+ team slots and can use 1.
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No defence knowledge whatsoever. I fell asleep while changing my def team, and then it was locked for the entire wars. I reckon I fielded 3 troops.
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No defence wins or losses, no ability to see how they fared. What can we use next time, did we actually even get fought against?
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Basing a system on trophies bears 0 correlation to a guild’s guild war abilities. I get the why, but there was a bracket system. I get new guilds, but it changes right after each war and how you did (ELO scoring). Where is the leaderboard now?
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Reward system is individual based – it’s guild wars. It’s not bad, could be better, but needs a guild-based reward at the end.
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No ability to know if a player has played. That’s kind of important. Other than total gate battles, no ability to get any kind of number. Happened yesterday, someone had not played, who?
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No individual performance recording of any description that helps, other than daily progress. Which resets daily. 1 click, it’s gone.
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No ‘your total score’ for any individual for the whole wars.
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When wars finish, it’s gone, you are locked out, that is not good. How did we do? No clue, leaderboard still same based on something different, wth?
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Daily win score sheet disappears after you click, or it locks up and have to reload. Does not remain.
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No way of knowing how your guild played, where they went, how they fared, other than for them to tell you, outside of the game.
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Encourages players to take easy battles for rewards.
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Daily play – needs a citadel like break of a day for guilds to reset.
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Restrictions are not equal – Broken Spire 41 troops, Elementals 211 – this needs to be fairly equal.
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Adding to the imbalance is scaling stats – please come on, stop the scaling stats, can we stop this altogether it’s just plain lazy. Why are stats scaling when defenders have potentially 5 times as many troops. Stop the scaling, it’s not needed. Guilds place better teams at higher thresholds and palaces, don’t need extra stats.
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The whole thing is unbalanced, and can lead to player exodus. Balance the attack vs defence – make the process interactive.
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Sentinels are bugged, they sometimes lock the boards.
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There are still numerous game breaking bugs that have been known for months, that can be abused by defenders.
I’m not going into what needs doing too much, it’s so subjective. Also you have said you are listening to feedback and making changes, that is good to hear.
I will say that it was okay to make Broken Spire teams, and if you like that led to quite a bit of positivity around team building and usage. However, the defence has too many advantages, eventually when the brackets equal out, there will be a void between attack and defence, without some balancing.
Leave the defence alone, bar removing scaling stats. I get triple taks or khafrus, yeah silly, but give the offence some better tools. Maybe, allow 2 kingdoms, maybe allow kingdom plus maybe roles, so some extra troops. Maybe allow guilds to choose some troops they can use as wildcards, maybe 8 troops per week you can enlist before wars. Maybe they can be a wildcard once only, so you need choose different wildcards next time, I dunno, but it’s too restrictive right now, as not all kingdoms are made equal and neither are all troop types.
I get it’s simpler to leave as is, but it’s unbalanced.
It’s a start though, and once again thanks for the opportunity to pass information back, outside of the beta.