Guild Wars, Point-Scoring for Battles, and You!

I really hate that new scoring system

  • 4x same color
  • 4x alive

Was 100000000 x better then this

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Because it’s incomplete.
… You don’t know the numbers. It’s like telling people how to make an ice cream. By telling them you need ingredients. But never telling you how much of them do you need to mix together. You will never be able to make a good one.

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Okay, let’s look at this a little more in detail. Based on the official formula, relevant common grounds is no troops lost, all colors correct, each fight won:

FINAL_SCORE = BASE_SCORE + BASE_SCORE * (COLOR_BONUS + SURVIVAL_BONUS + SPEED_BONUS + MANA_BONUS + DAMAGE_BONUS)

The lowest score was 1314 points, the highest score was 2724 points. Removing the constant BASE_SCORE from the equation, that’s a 1014 to 2424 spread. COLOR_BONUS and SURVIVAL_BONUS were at max, together they contributed at most 1014 points, probably quite a bit less. SPEED_BONUS, MANA_BONUS and DAMAGE_BONUS were at unknown level, together they contributed at least 1410 points, probably a bit more. Which means that picking the preferred color and keeping your troops alive pales compared to having a fast match.

Looking at the numbers sideways, the culprits here are MANA_BONUS and DAMAGE_BONUS:

MANA_BONUS = Max(4, MyTotalMana/EnemyTotalMana) * C%
DAMAGE_BONUS = Max(4, MyTotalDamage/EnemyTotalDamage) * D%

There’s only a lower cap, not an upper cap. If you use a looping team, EnemyTotalMana and EnemyTotalDamage will remain at the hard coded initial value of 4, resulting in an absolutely crazy bonus. This bonus keeps increasing the longer you loop, without a limit. SPEED_BONUS is irrelevant in this context, it disappears after 30 actions, your score still continues to skyrocket if you can keep it up.

@Sirrian
Game-breaking flaw revealed, can of worms opened. Can we now please get a scoring system that does not require us to keep looping as long as possible for infinite scores? Possibly one that is simple and easy to understand?

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Exactly! This system force me to play a way i don’t want to play and it really suck

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I find it hard to believe that MANA_BONUS and DAMAGE_BONUS were actually coded this way. It has to be a typo.

However, if anyone wants to volunteer to fight any remaining guild wars battles with an infinite looping team and give us a data point that would awesome!

Same here.

10 turn match. Opponent didn’t get a single turn. I took no damage and obviously outpaced on mana and damage…

And scored 20% less than my other matches.

So did I not follow all the guidelines on how a good player is supposed to play? So I get penalized by the formula because i was too good.

@Sirrian you may want to file this under the “adjustment” category because chances are it’s because my ratios got minimized since the computer just had 0s against me, especially mana ratio. If someone is able to win outright and that quickly too (no devours, all damage) they shouldn’t end up with less score than a match where the computer is doing damage and collecting mana.

And just to add… Next match took 15 turns… And the opponent got to hit me a lot… 3x Spirit Rat will do that… And I scored 20% higher than my “perfect” game above. That’s so counter-intuitive that I have to play well but not too well.

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I’d like to believe that, it does match all the data points we’ve collected up to now perfectly though. If your opponent gets as little as possible moves in (preferably none), you’ll get an absolutely crazy bonus.

Always liked the color bonus, made me try new troops.
Always hated the remaining troop bonus, it affects playstyle.

The new formula does that, I don’t like it. I want to be rewarded for my win, not be judge on how I play.

If they want to avoid ties, they just concentrate on various bonus based on troop selection, like color, kingdom, type, traits, etc…

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That definitely throws a wrench into my calculations. Do you still have the numbers?

That’s an interesting idea. It’s supposed to start with 4, maybe it just gets ignored instead, so you’d actually have to grant one turn to benefit.

I really hope it’s only 1 week like sirrian mentionned, i use to love GW but today it was a completely different game and i hate it. Please bring back the GW i loved

@Fourdottwoone, this might shed light on things.

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Based on what Shiratori observed, it might actually skip that part of the equation instead.

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My lowest score today was when I fought paragon. Only got 1326. I only gave AI 1 turn. It didn’t get any mana or damage or anything.

Previous match against champion was almost similar but enemy Ragnagord managed to cast one time on his 2nd turn and filled like 75% of all enemy troops. Then I didn’t give him another turn. And it was my highest score of the day (2827 point).

Both battle used same looping team against same deck Psion Ragna Famine Something.

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This explains why i didnt understand it… I have always been pretty good at math but i know absolutely nothing about computer science and programming.

Thank you to everyone who explained it fir me i understand it now

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I added my next match to the previous post. I played “worse” by the metrics given… Took more damage… Took more turns… And scored higher.

I’m just biting my tongue here.

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Happened to me too. My first two battle was against kerberos deck. I won without any problems on my first battle and I got score 1455.

I got unlucky in 2nd battle where enemy kerby instafill in its first turn and devoured one of my troop. I won with 4 troops alive and I managed to summon and I got score 1682.

I just don’t understand.

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This makes it look like the MAX function in MANA_BONUS and DAMAGE_BONUS are actually correct. If the enemies mana and damage dealt were zero then the ratio of your’s to their’s is undefined and the formula sticks with a 4. This looks like what happened in your paragon battle. In the other, your ratio was just very high and your score was boosted accordingly.

Looping teams, here I come!

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Yeah seriously i didin’t know i had to count each move i make and how many mana i gain and how many the AI does, can we just have fun and play like we want?

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You can and may get penalized for it scoring wise

This feels soooo very broken. If I collect 200 mana and don’t let the enemy get any, I get a bonus of 4 * C%. If I collect 200 mana and let the enemy take a single 3 match, I get a bonus of 66 * C%? Ummm, that would be awful.

Also, no upper limit? That’s horrible, it encourages looping teams and lets people farm matches for points by keeping them going a long time.

I really hope either the formula there is written wrong or it will be severely tweaked real soon.

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