While A. I’m not Salty (obviously ) and B. This isn’t MUCH info, Salty did say this in Discord last night:
So it’s possible? Likely? Something will be coming, but no word other than that at the moment.
There are a couple things at play here. The main one being, these bugs assumedly didn’t show up during internal testing, and only due to the economies of scale did the start occurring. Also the Clash games by Supercell are supported by a company that has 180 employees as of 2015 (according to Wikipedia), Infinity Plus 2 doesn’t even reach 18 I believe. (I think the number is closer to 12 or 15). So resources and man hours are a lot lower.
So in their mind it was as ready as it was going to get, and many people were already complaining about the multiple delays to Guild Wars. So releasing it was the correct move from their perspective.
EDIT: If you look at the credits in the Steam version, “The Team” is a total of 12 people with 2 “Other Contributors”. The rest is people from the publishers.
EDIT2: Found the post from Sirrian from last year about team numbers: